{ "behavior": [ "Roster corpses selectable after all eligible survivors are gone, including detached and own bodies", "Actual player camera pose/FOV relayed to authorized current spectators with bounded leases and 20 Hz unreliable updates", "Body-relative interpolation, stale sample rejection, native head fading and stable orbit fallback" ], "validation": { "targeted_checks": 19, "native_assertions": 31, "native_completions": 1, "script_or_runtime_failures": [], "native_runner_result": "smoke-completed", "cleanup_confirmed": true, "source_unchanged": true, "engine_errors_count": 13, "engine_errors_match_prior_native_baseline": true, "runner_exit": 1, "runner_exit_reason": "Strict native reporter also fails on the 13 retained installed-resource errors; camera assertions and scripted sequence completed." }, "limitations": [ "Native fixture uses one real local player and a physical stand-in with injected camera samples; not multiplayer relay proof", "No identical HUD/PiP/first-person weapon rendering or zero-latency claim", "No live server deployment or workshop publication" ] }