PASS: tests/test_hq_execution.py PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides PASS: tests/test_hq_operations.py PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs PASS: tests/test_hq_coordinated.py PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary PASS: tests/test_hq_hunter_operations.py PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup PASS: tests/test_hq_mounted_dispatch.py actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed PASS: tests/test_hq_delivered_task.py PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery PASS: tests/test_hq_watch.py PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology PASS: tests/test_ai_pursuit_replay.py ............. ---------------------------------------------------------------------- Ran 13 tests in 0.784s OK FINAL EXECUTION RECHECK: 8 scripts, 0 failures