"""Execute the production editor handover; engine delivery is checked separately.""" from policy_harness import ROOT, body, run core = ROOT / 'addons/core/Scripts/Game/ERR/00_Core' method = body(core / 'ERR_TerrainTakeoverManagers.c', 'void ERR_SetTerrainModeEvents(') method = (method.replace('SCR_BaseGameMode mode', 'SCR_BaseGameMode* mode') .replace('mode.', 'mode->').replace('Replication.', 'Replication::')) run(r''' #include #include #include namespace Replication {bool server=true; bool IsServer(){return server;}} void Print(const char*){} void ERR_StopTerrainEditorRetry(){} enum {OnPlayerRegistered=1,OnPlayerDisconnected,OnPlayerSpawn,OnPlayerKilled,OnPlayerDeleted,OnPlayerRoleChange}; struct Invoker { std::vector callbacks{99}; void Remove(int cb){callbacks.erase(std::remove(callbacks.begin(),callbacks.end(),cb),callbacks.end());} void Insert(int cb){callbacks.push_back(cb);} int Count(int cb){return std::count(callbacks.begin(),callbacks.end(),cb);} }; struct SCR_BaseGameMode { Invoker events[6]; Invoker& GetOnPlayerRegistered(){return events[0];} Invoker& GetOnPostCompPlayerDisconnected(){return events[1];} Invoker& GetOnPlayerSpawned(){return events[2];} Invoker& GetOnPlayerKilled(){return events[3];} Invoker& GetOnPlayerDeleted(){return events[4];} Invoker& GetOnPlayerRoleChange(){return events[5];} }; ''' + method + r''' void check(SCR_BaseGameMode& mode,int expected){ for(int i=0;i<6;i++){ assert(mode.events[i].Count(i+1)==expected); assert(mode.events[i].Count(99)==1); // Preserve unrelated systems' listeners. } } int main(){ SCR_BaseGameMode original,replacement; ERR_SetTerrainModeEvents(nullptr,true); ERR_SetTerrainModeEvents(&original,true);check(original,1); ERR_SetTerrainModeEvents(&original,false);check(original,0); ERR_SetTerrainModeEvents(&replacement,true);check(replacement,1); ERR_SetTerrainModeEvents(&replacement,true);check(replacement,1); Replication::server=false; ERR_SetTerrainModeEvents(&replacement,false);check(replacement,1); ERR_SetTerrainModeEvents(&original,true);check(original,0); Replication::server=true; ERR_SetTerrainModeEvents(&replacement,false);check(replacement,0); ERR_SetTerrainModeEvents(&replacement,false);check(replacement,0); ERR_SetTerrainModeEvents(&replacement,true);check(replacement,1); } ''') # Subscription transfer must precede deleting the old owner and replaying held admissions. takeover = core / 'ERR_TerrainTakeover.c' drain = body(takeover, 'protected void ERR_DrainTerrainMode(') create = body(takeover, 'protected void ERR_CreateTerrainMode(') assert drain.index('ERR_SetTerrainModeEvents(m_ERRTerrainOriginal, false)') < drain.index('DeleteEntityAndChildren') assert create.index('ERR_SetTerrainModeEvents(mode, true)') < create.index('ERR_StartTerrainTakeover') < create.index('mode.OnPlayerAuditSuccess') print('PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering') # Execute the reconnect repair against missing/existing managers and native roles. repair = body(core/'ERR_TerrainTakeoverManagers.c', 'void ERR_ReconcileTerrainEditors(') repair = (repair.replace('ERR_GameMode mode','ERR_GameMode* mode').replace('PlayerManager players','PlayerManager* players') .replace('array ids = {};','std::vector ids;').replace('SCR_EditorManagerEntity editor','SCR_EditorManagerEntity* editor') .replace('IEntity body','IEntity* body').replace('foreach (','for (')) for name in ('mode','players','editor'): repair=repair.replace(name+'.',name+'->') for cls in ('Replication','ERR_GameMode','ERR_Actors','SCR_Global','LogLevel'): repair=repair.replace(cls+'.',cls+'::') repair=repair.replace('GetGame().','GetGame()->') run(r''' #include #include namespace Replication {bool server=true;bool IsServer(){return server;}} struct IEntity{bool alive=true;}; struct ERR_GameMode{inline static ERR_GameMode* current=nullptr;bool taken=true;static ERR_GameMode* Get(){return current;}bool ERR_TerrainTakenOver(){return taken;}}; namespace SCR_Global{bool admin=false;bool IsAdmin(int){return admin;}} namespace ERR_Actors{bool Alive(IEntity* e){return e&&e->alive;}} namespace LogLevel{int WARNING=1;} templatevoid PrintFormat(const char*,T...){} struct SCR_EditorManagerEntity{int refresh=0;bool limited=true;void RecreateEditorModes(){refresh++;limited=!SCR_Global::admin;}bool IsLimited(){return limited;}bool CanOpen(){return !limited;}}; struct PlayerManager{bool connected=true,controller=true;IEntity* body=nullptr;void GetPlayers(std::vector& ids){ids={1};}bool IsPlayerConnected(int){return connected;}bool GetPlayerController(int){return controller;}IEntity* GetPlayerControlledEntity(int){return body;}}; struct Game{PlayerManager players;PlayerManager* GetPlayerManager(){return &players;}}game;Game* GetGame(){return &game;} struct Core{SCR_EditorManagerEntity entity;bool exists=false;int created=0,spawns=0;SCR_EditorManagerEntity* GetEditorManager(int){return exists?&entity:nullptr;}void OnPlayerRegistered(int){created++;exists=true;}void OnPlayerSpawn(int,IEntity*){spawns++;} '''+repair+r''' }; int main(){ERR_GameMode mode;ERR_GameMode::current=&mode;Core c; c.ERR_ReconcileTerrainEditors(&mode);assert(c.created==1&&c.entity.limited&&c.entity.refresh==1); SCR_Global::admin=true;IEntity body;game.players.body=&body;c.ERR_ReconcileTerrainEditors(&mode);assert(c.created==1&&!c.entity.limited&&c.spawns==1); SCR_Global::admin=false;body.alive=false;c.ERR_ReconcileTerrainEditors(&mode);assert(c.entity.limited&&c.spawns==1); game.players.connected=false;c.ERR_ReconcileTerrainEditors(&mode);assert(c.entity.refresh==3); game.players.connected=true;game.players.controller=false;c.ERR_ReconcileTerrainEditors(&mode);assert(c.entity.refresh==3); game.players.controller=true;Replication::server=false;c.ERR_ReconcileTerrainEditors(&mode);assert(c.entity.refresh==3); Replication::server=true;mode.taken=false;c.ERR_ReconcileTerrainEditors(&mode);assert(c.entity.refresh==3); mode.taken=true;ERR_GameMode::current=nullptr;c.ERR_ReconcileTerrainEditors(&mode);assert(c.entity.refresh==3); } ''') assert create.index('mode.OnPlayerAuditSuccess') < create.index('ERR_ReconcileTerrainEditors(mode)') print('PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states') button = body(core/'ERR_ContentMenu.c','protected void ERR_RefreshGameMasterButton(').replace('protected ','') button=button.replace('ERR_GameMode.Get()','activeMode').replace('SCR_EditorManagerEntity.GetInstance()','instance').replace('SCR_EditorManagerEntity editor','Editor* editor').replace('editor.','editor->').replace('m_EditorUnlimitedOpenButton.','m_EditorUnlimitedOpenButton->') run(r''' #include bool activeMode=true;struct Editor{bool limited=true,openable=false;bool IsLimited(){return limited;}bool CanOpen(){return openable;}};Editor* instance=nullptr; struct Button{bool enabled=false;void SetEnabled(bool b){enabled=b;}}; struct Menu{Button* m_EditorUnlimitedOpenButton=nullptr; '''+button+r''' }; int main(){Menu m;Button b;m.m_EditorUnlimitedOpenButton=&b;Editor e;instance=&e; m.ERR_RefreshGameMasterButton();assert(!b.enabled); e.limited=false;e.openable=true;m.ERR_RefreshGameMasterButton();assert(b.enabled); // Role arrives while menu is open. e.openable=false;m.ERR_RefreshGameMasterButton();assert(!b.enabled); e.openable=true;e.limited=true;m.ERR_RefreshGameMasterButton();assert(!b.enabled); // Revoked role. instance=nullptr;m.ERR_RefreshGameMasterButton();assert(!b.enabled); activeMode=false;b.enabled=true;m.ERR_RefreshGameMasterButton();assert(b.enabled); // Other scenarios unchanged. } ''') print('PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass')