"""Execute the actual prison search body with a recording clearance predicate. This verifies bounded search order/termination, not terrain or body clearance. """ from policy_harness import ROOT,body,run source=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnPlacement.c' search=(body(source,'bool Prison(').replace('map reservations','map* reservations') .replace('out vector position','vector& position').replace('ERR_Actors.', 'ERR_Actors::').replace('Math.', 'Math::').replace('ERR_CampTerrain.', 'ERR_CampTerrain::')) run('''#include #include #include #include #include struct vector {float x,y,z;}; vector operator+(vector a,vector b){return {a.x+b.x,a.y+b.y,a.z+b.z};} vector Vector(float x,float y,float z){return {x,y,z};} template struct map {}; namespace ERR_Actors {vector Ground(vector value){return value;}} namespace Math {int AbsInt(int value){return std::abs(value);}} namespace ERR_CampTerrain {vector Rotate(vector v,float a){float r=a*3.14159265359f/180;return {v.x*std::cos(r)+v.z*std::sin(r),v.y,-v.x*std::sin(r)+v.z*std::cos(r)};}} struct Search { std::vector visited; int accept=-1; bool Clear(vector candidate,map*){visited.push_back(candidate);return int(visited.size())-1==accept;} ''' + search + ''' }; int main(){ Search rotated;rotated.accept=0;vector turned;assert(rotated.Prison(Vector(0,0,0),nullptr,turned,90));assert(std::abs(turned.x+1.5)<.001&&std::abs(turned.z-1.5)<.001); const vector center={6090,100,7160}; vector result={-1,-1,-1}; Search blocked; assert(!blocked.Prison(center,nullptr,result)); assert(blocked.visited.size()==16); assert(result.x==-1&&result.y==-1&&result.z==-1); // no outside fallback std::set> unique; for(int i=0;i<16;++i){ vector candidate=blocked.visited[i]; float x=candidate.x-center.x,z=candidate.z-center.z; assert(std::abs(x)<=4.5f&&std::abs(z)<=4.5f); assert(unique.insert({x,z}).second); assert(std::abs(x)==1.5f||std::abs(x)==4.5f); assert(std::abs(z)==1.5f||std::abs(z)==4.5f); int outer=(std::abs(x)==4.5f)+(std::abs(z)==4.5f); assert(outer==(i<4?0:(i<12?1:2))); if(i<12)assert(std::hypot(x,z)<5); // inner and edge spawns meet prior 5m check for(int j=0;j=3); } } // Select any first available position; never bypass the native clearance predicate. for(int accepted=0;accepted<16;++accepted){ Search search;search.accept=accepted; assert(search.Prison(center,nullptr,result)); assert(search.visited.size()==unsigned(accepted+1)); vector expected=blocked.visited[accepted]; assert(result.x==expected.x&&result.y==expected.y&&result.z==expected.z); } } ''') print('PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance') occupancy = (body(source, 'protected bool Occupied(').replace('protected ', '') .replace('IEntity entity', 'IEntity* entity').replace('entity.', 'entity->') .replace('ChimeraCharacter.Cast', 'ChimeraCharacter::Cast') .replace('vector.', 'vector::').replace('Math.', 'Math::')) run(r''' #include #include #include struct vector { float x=0,y=0,z=0; float operator[](int i) const {return i==0?x:(i==1?y:z);} static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);} }; struct IEntity {vector position;bool character=true;vector GetOrigin(){return position;}}; namespace ChimeraCharacter {bool Cast(IEntity* e){return e&&e->character;}} namespace Math {float AbsFloat(float f){return std::abs(f);}} struct Placement { IEntity* m_Exclude=nullptr; vector m_Candidate; bool m_Blocked=false; ''' + occupancy + r''' }; int main(){ IEntity body; for(float distance : {0.f,1.199f,1.2f,2.12f,3.f}) { Placement p;body.position={distance,0,0}; assert(p.Occupied(&body)==(distance>=1.2f)); } Placement vertical;body.position={0,2,0};assert(vertical.Occupied(&body)); Placement excluded;excluded.m_Exclude=&body;body.position={0,0,0};assert(excluded.Occupied(&body)); Placement scenery;body.character=false;assert(scenery.Occupied(&body)); // geometry uses the separate native trace assert(scenery.Occupied(nullptr)); } ''') print('PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds')