"""Actual native-fixture startup/deadline gate, engine boundaries doubled.""" import os,sys,re from pathlib import Path REPO=Path(os.environ.get('ERR_REPO', Path(__file__).resolve().parents[1])) sys.path.insert(0,str(REPO/'tests')) from policy_harness import body,run p=Path(os.environ.get('ERR_MEMORY_PROBE_SOURCE',REPO/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQMemoryProbe.c')) s=body(p,'int Tick(ERR_HQ hq, float now)') # Execute the unchanged deadline/startup prefix; payload/native radio assertions # after this gate remain the full fixture's responsibility. s=s[:s.index(' if (!m_ValueChecked)')]+ ' }\n return 1;\n }' s=s.replace('ERR_HQ hq','ERR_HQ* hq').replace('hq.','hq->') run(r''' #include #include using string = std::string; struct CLI {string outcome="hq-memory"; void GetCLIParam(string,string& value){value=outcome;}} System; struct ERR_HQ{bool ready=true;bool ERR_ProbeSquadsReady(){return ready;}}; struct Probe{bool enabled=true,m_Mode=true,m_Failed=false,m_AutoChecked=false;int m_Step=0,automatic=0,checks=0;float m_Deadline=0;bool Enabled(){return enabled;}void Check(bool,std::string){checks++;m_Failed=true;}int AutomaticConvoy(ERR_HQ*){if(automatic==1)m_AutoChecked=true;return automatic;} METHOD }; int main(){ERR_HQ hq; Probe p;assert(p.Tick(&hq,1000)==0&&p.m_Deadline==151000);assert(p.Tick(&hq,130000)==0&&p.m_Deadline==151000);p.automatic=1;assert(p.Tick(&hq,145000)==1&&p.m_Deadline==265000);assert(p.Tick(&hq,200000)==1&&p.m_Deadline==265000);assert(p.Tick(&hq,265000)==1);assert(p.Tick(&hq,265001)==-1&&p.checks==1); Probe missing;assert(missing.Tick(&hq,0)==0);assert(missing.Tick(&hq,150001)==-1&&missing.checks==1); Probe refused;refused.Tick(&hq,0);refused.automatic=-1;assert(refused.Tick(&hq,40000)==-1&&refused.m_Deadline==150000&&!refused.m_AutoChecked); Probe unavailable;hq.ready=false;assert(unavailable.Tick(&hq,0)==0);assert(unavailable.Tick(&hq,150001)==-1);hq.ready=true; System.outcome="hq-awareness"; hq.ready=false; Probe awareness; assert(awareness.Tick(&hq,1000)==1 && !awareness.m_AutoChecked && awareness.m_Deadline==151000); assert(awareness.Tick(&hq,151001)==-1); Probe invalid;invalid.enabled=false;assert(invalid.Tick(&hq,0)==-1&&invalid.m_Deadline==0); } '''.replace('METHOD',s)) smoke=Path(os.environ.get('ERR_SMOKE_SOURCE',REPO/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c')).read_text() assert 'if (m_ERRTestHQMemory) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 360000;' in smoke assert 'if (m_ERRTestHQBody) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 240000;' in smoke # Execute the actual startup selector, so enlarged full-route budgets cannot # accidentally extend a death/radio test or shorten an existing specialized run. start=smoke.index('m_ERRTestLostHelicopter = System.GetCLIParam(') end=smoke.index('OnStop().Insert(ERR_StopHQPatrol);',start) selector=smoke[start:end].replace('System.GetCLIParam("errSmokeOutcome", outcome) && ', '') selector=selector.replace('GetWorld().GetWorldTime()', 'now').replace('ERR_NativeConvoyCoverProbe.Enabled()', 'cover').replace('ERR_NativeMountedCourierProbe.Enabled()', 'courier').replace('ERR_NativeMaintenanceProbe.Enabled()', 'maintenance').replace('ERR_NativeMountedInterceptProbe.Enabled()', 'intercept') flags=sorted(set(re.findall(r'\bm_ERRTest\w+',selector))) run(r''' #include #include using string = std::string; float deadline(string outcome,float now,bool cover=false,bool courier=false,bool maintenance=false,bool intercept=false){ [[maybe_unused]] bool DECLARATIONS; float m_ERRSmokeDeadline=0; SELECTOR return m_ERRSmokeDeadline; } int main(){ for(float now : {0.0f, 42000.0f}) { for(string outcome : {"", "victory", "lost-helicopter"}) assert(deadline(outcome,now)==now+300000); for(string outcome : {"escape-route", "normal-escape-route", "player-death", "radio-network", "hq-response", "map-ownership"}) assert(deadline(outcome,now)==now+150000); assert(deadline("patrol-hq",now)==now+420000); assert(deadline("hq-memory",now)==now+360000); assert(deadline("hq-body",now)==now+240000); assert(deadline("convoy",now)==now+540000); assert(deadline("convoy",now,false,false,false,true)==now+840000); assert(deadline("supply-convoys",now)==now+840000); assert(deadline("convoy",now,true)==now+840000); assert(deadline("mounted-ammo",now)==now+330000); assert(deadline("mounted-ammo",now,false,true)==now+750000); assert(deadline("normal-escape-route",now,false,false,true)==now+330000); } } '''.replace('DECLARATIONS', ','.join(flag+'=false' for flag in flags)).replace('SELECTOR',selector)) print('PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines') # The new route diagnostic must leave the original administrator/reroll stress # intact and may skip only those extras, never clue or radio progression gates. route=body(Path(os.environ.get('ERR_SMOKE_SOURCE',REPO/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c')), 'bool ERR_CheckRouteExtras(float now)').replace('ERR_NativeMaintenanceProbe.Enabled()', 'maintenance') run(r''' #include #include struct Probe { bool m_ERRTestEscapeRoute=false,rerollReady=false,maintenance=false,maintenanceReady=false; int maintenanceCalls=0; bool ERR_RunMaintenance(float){maintenanceCalls++;return maintenanceReady;} int adminResult=0,adminCalls=0,rerollCalls=0,failures=0; int ERR_ProbeAdminMenu(float){adminCalls++;return adminResult;} bool ERR_Check(bool result,std::string){if(!result)failures++;return result;} bool ERR_CheckIntelReroll(float){rerollCalls++;return rerollReady;} METHOD }; int main(){ Probe route;route.m_ERRTestEscapeRoute=true;assert(route.ERR_CheckRouteExtras(100)); assert(route.adminCalls==0&&route.rerollCalls==0&&route.failures==0); route.maintenance=true;assert(!route.ERR_CheckRouteExtras(101)&&route.maintenanceCalls==1); route.maintenanceReady=true;assert(route.ERR_CheckRouteExtras(102)&&route.maintenanceCalls==2&&route.adminCalls==0&&route.rerollCalls==0); Probe full;assert(!full.ERR_CheckRouteExtras(100)&&full.adminCalls==1&&full.rerollCalls==0); full.adminResult=-1;assert(!full.ERR_CheckRouteExtras(200)&&full.failures==1&&full.rerollCalls==0); full.adminResult=1;assert(!full.ERR_CheckRouteExtras(300)&&full.rerollCalls==1); full.rerollReady=true;assert(full.ERR_CheckRouteExtras(400)&&full.rerollCalls==2); } '''.replace('METHOD',route)) assert 'if (!ERR_CheckRouteExtras(now)) return;' in smoke assert 'if (!ERR_Check(m_ERRSmokeRadio.Knowledge() == 2,' in smoke assert 'if (!ERR_Check(Phase() == ERR_Phase.EXTRACTION,' in smoke print('PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths') # Execute the actual scenario-selection expressions: normal route must retain # the ordinary catalog AND random placement, while historical probes stay fixed. scenario=Path(os.environ.get('ERR_SCENARIO_SOURCE',REPO/'addons/core/Scripts/Game/ERR/00_Core/ERR_ScenarioComponent.c')).read_text() conditions=[] for variable in ('historicalFixture','fixture'): line=next(line.strip() for line in scenario.splitlines() if line.strip().startswith('if (') and 'System.GetCLIParam("errSmokeOutcome", '+variable+')' in line) expression=line[4:-1].replace('System.GetCLIParam("errSmokeOutcome", '+variable+')','supplied').replace(variable,'outcome') conditions.append(expression) run(r''' #include #include using string=std::string; bool legacy(bool supplied,string outcome,bool m_TerrainIndependent=false){return LEGACY;} bool fixed(bool supplied,string outcome,bool m_TerrainIndependent=false){return FIXED;} int main(){ for(string route : {"normal-escape-route","generated-sites","optional-site-skip"}) {assert(!legacy(true,route));assert(!fixed(true,route));} for(string route : {"escape-route","victory","transport-survey"}) {assert(legacy(true,route));assert(fixed(true,route));} assert(!legacy(false,"escape-route")&&!fixed(false,"escape-route")); } '''.replace('LEGACY',conditions[0]).replace('FIXED',conditions[1])) print('PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged') # Execute the actual patrol-hq admission branch. The existing production # prison-AI/progression tests cover canonical UnlockPrison and phase callbacks; # here native damage, allocation and unlock boundaries are explicit doubles. smoke_path=Path(os.environ.get('ERR_SMOKE_SOURCE',REPO/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c')) smoke_tick=body(smoke_path,'protected void ERR_SmokeTick(') a=smoke_tick.index('if (m_ERRTestPatrolHQ)'); b=smoke_tick.index('{',a); i=b+1; depth=1 while depth: depth+=(smoke_tick[i]=='{')-(smoke_tick[i]=='}');i+=1 patrol_branch=smoke_tick[a:i] patrol_branch=patrol_branch.replace('DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);','ProtectOriginal(m_ERRSmokePlayer);').replace('ERR_Phase.RADIO_SEARCH','2') run(r''' #include #include struct Fixture; struct ERR_NativePatrolHQProbe {explicit ERR_NativePatrolHQProbe(Fixture* owner);}; struct ERR_NativePatrolProbe {explicit ERR_NativePatrolProbe(Fixture*){assert(false && "permanent patrol must follow responder HQ proof");}}; struct Fixture { bool m_ERRTestPatrolHQ=true,allowed=true,wrongPhase=false,active=false; int m_ERRSmokePlayer=7,phase=1,unlocks=0,failures=0,allocations=0,protections=0,m_ERRSmokeStep=0; ERR_NativePatrolHQProbe* m_ERRHQPatrolOrder=nullptr; ERR_NativePatrolProbe* m_ERRHQPatrolMovement=nullptr; ~Fixture(){delete m_ERRHQPatrolOrder;delete m_ERRHQPatrolMovement;} void ProtectOriginal(int actor){assert(actor==7);protections++;} bool UnlockPrison(int actor){assert(actor==7);unlocks++;if(!allowed)return false;if(!wrongPhase){phase=2;active=true;}return true;} int Phase(){return phase;} bool ERR_Check(bool ok,std::string){if(!ok)failures++;return ok;} void Start(){BRANCH} }; ERR_NativePatrolHQProbe::ERR_NativePatrolHQProbe(Fixture* owner){assert(owner->phase==2&&owner->active&&owner->unlocks==1);owner->allocations++;} int main(){ Fixture healthy;healthy.Start();assert(healthy.m_ERRSmokeStep==131&&healthy.allocations==1&&healthy.failures==0&&healthy.protections==1); Fixture refused;refused.allowed=false;refused.Start();assert(refused.unlocks==1&&refused.failures==1&&refused.allocations==0&&refused.m_ERRSmokeStep==0&&!refused.active); Fixture wrong;wrong.wrongPhase=true;wrong.Start();assert(wrong.unlocks==1&&wrong.failures==1&&wrong.allocations==0&&wrong.m_ERRSmokeStep==0); Fixture other;other.m_ERRTestPatrolHQ=false;other.Start();assert(other.unlocks==0&&other.allocations==0&&other.protections==0&&other.m_ERRSmokeStep==0); } '''.replace('BRANCH',patrol_branch)) assert 'if (result == 1) { m_ERRHQPatrolMovement = new ERR_NativePatrolProbe(this); m_ERRSmokeStep = 132; }' in body(smoke_path,'protected void ERR_SmokeTick(') print('PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation') # Execute the isolated definition mutation on the actual legacy outpost fields. # Definition.Valid is a boundary double here; full production authoring policy # remains enforced by the normal preparation path and repository checks. scenario_path=Path(os.environ.get('ERR_SCENARIO_SOURCE',REPO/'addons/core/Scripts/Game/ERR/00_Core/ERR_ScenarioComponent.c')) legacy=(REPO/'addons/core/Configs/ERR/Tests/LegacySites.conf').read_text() start=legacy.index('Id "everon-outpost-1"');end=legacy.index('\n }',start);outpost=legacy[start:end] assert 'ResponseCount' not in outpost and 'Guarded 1' in outpost and 'GuardOffset 16 0 0' in outpost assert outpost.count('ERR_SitePatrolPoint')==4 if 'protected bool ERR_ConfigurePatrolHQFixture(' in scenario: configure=body(scenario_path,'protected bool ERR_ConfigurePatrolHQFixture(').replace('protected ','').replace('ERR_SiteDefinition site =','Site* site =').replace('m_RuntimeDefinition.','m_RuntimeDefinition->').replace('site.','site->').replace('ERR_LocationKind.OUTPOST','3').replace('"-20 0 -20"','Vec{-20,0,-20}') assert scenario.index('ERR_ConfigurePatrolHQFixture(fixture)') < scenario.index('m_Generated.Begin(m_RuntimeDefinition)') < scenario.index('m_Sites.Begin(m_RuntimeDefinition') else: # Baseline has no prepopulation mutation; executing its unchanged definition # must fail the required two-mobile-originals assertion below. configure='bool ERR_ConfigurePatrolHQFixture(string){return true;}' run(r''' #include #include using string=std::string; struct Vec{float x,y,z;}; struct Site {int Kind=3,ResponseCount=0,GuardCount=0,patrolPoints=4,stock=4;bool Guarded=true;Vec ResponseOffset{-12,0,0},GuardOffset{16,0,0};}; struct Definition{Site site;bool present=true,valid=true;int validations=0;Site*Find(string id){assert(id=="everon-outpost-1");return present?&site:nullptr;}bool Valid(){validations++;return valid;}}; struct Fixture {bool m_TerrainIndependent=false;Definition* m_RuntimeDefinition=nullptr;METHOD}; int main(){ Definition d;Fixture f;f.m_RuntimeDefinition=&d;assert(f.ERR_ConfigurePatrolHQFixture("patrol-hq")); assert(d.site.ResponseCount==2&&d.site.ResponseOffset.x==-20&&d.site.ResponseOffset.z==-20&&d.site.ResponseOffset.y==0&&d.validations==1); assert(d.site.Guarded&&d.site.GuardCount==0&&d.site.GuardOffset.x==16&&d.site.patrolPoints==4&&d.site.stock==4); for(string outcome:{"","normal-escape-route","patrol","victory","hq-memory"}){Definition other;Fixture g;g.m_RuntimeDefinition=&other;assert(g.ERR_ConfigurePatrolHQFixture(outcome)&&other.site.ResponseCount==0&&other.validations==0);} Definition terrain;Fixture t;t.m_TerrainIndependent=true;t.m_RuntimeDefinition=&terrain;assert(t.ERR_ConfigurePatrolHQFixture("patrol-hq")&&terrain.site.ResponseCount==0); for(int fault=0;fault<6;fault++){Definition bad;Fixture x;x.m_RuntimeDefinition=&bad;if(fault==0)x.m_RuntimeDefinition=nullptr;if(fault==1)bad.present=false;if(fault==2)bad.site.Kind=0;if(fault==3)bad.site.Guarded=false;if(fault==4)bad.site.ResponseCount=1;if(fault==5)bad.valid=false;assert(!x.ERR_ConfigurePatrolHQFixture("patrol-hq"));} } '''.replace('METHOD',configure)) # Test actual final receipt decision. Delivery/native allocation are covered by # their own methods and the real opt-in run; this checks the native getter is # required instead of accepting an assignment with the untouched prefab radius. patrol_path=Path(os.environ.get('ERR_PATROL_HQ_SOURCE',REPO/'addons/core/Scripts/Game/ERR/10_AI/ERR_NativePatrolHQProbe.c')) patrol=body(patrol_path,'bool ERR_TestPatrolSearch(') assert 'float queuedRadius = task.SearchRadiusMetres;' in patrol assert patrol.index('float queuedRadius =') < patrol.index('DeliverOrder(unit,') tail=patrol[patrol.index(' search = unit.Waypoint;'):patrol.index('\n }',patrol.index(' search = unit.Waypoint;'))].replace('unit.','unit->').replace('search.','search->') run(r''' #include #include struct Waypoint{float radius=30;float GetCompletionRadius(){return radius;}}; struct Unit{Waypoint*WaypointValue=nullptr;int Assignment=1;}; int logs=0;void PrintFormat(std::string,float,float){logs++;} bool Delivered(Unit* unit,int order,float queuedRadius){Waypoint*search=nullptr;TAIL} int main(){Waypoint wp;Unit unit;unit.WaypointValue=℘assert(!Delivered(&unit,1,45));wp.radius=45;assert(Delivered(&unit,1,45));wp.radius=110;assert(Delivered(&unit,1,110));assert(!Delivered(&unit,1,45));unit.Assignment=2;assert(!Delivered(&unit,1,110));unit.WaypointValue=nullptr;int before=logs;assert(!Delivered(&unit,1,110)&&logs==before);} '''.replace('TAIL',tail.replace('unit->Waypoint','unit->WaypointValue'))) print('PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification')