// Vanilla caches are tied to the original game mode. Release its exact // components before takeover. Some vanilla destructors unconditionally clear // their static cache later; resolve those getters from the current takeover // owner so delayed destruction cannot invalidate the replacement. modded class SCR_ArsenalManagerComponent { static void ERR_ReleaseTerrainSingleton(SCR_ArsenalManagerComponent expected) { if (s_Instance == expected) s_Instance = null; } } modded class SCR_GroupsManagerComponent { static void ERR_ReleaseTerrainSingleton(SCR_GroupsManagerComponent expected) { if (s_Instance == expected) s_Instance = null; } } modded class SCR_SupportStationManagerComponent { static void ERR_ReleaseTerrainSingleton(SCR_SupportStationManagerComponent expected) { if (s_Instance == expected) s_Instance = null; } } modded class SCR_TaskFinishHistoryManagerComponent { static void ERR_ReleaseTerrainSingleton(SCR_TaskFinishHistoryManagerComponent expected) { if (s_Instance == expected) s_Instance = null; } override static SCR_TaskFinishHistoryManagerComponent GetInstance() { ERR_TerrainTakeoverMode mode; if (GetGame()) mode = ERR_TerrainTakeoverMode.Cast(GetGame().GetGameMode()); if (mode) return SCR_TaskFinishHistoryManagerComponent.Cast(mode.FindComponent(SCR_TaskFinishHistoryManagerComponent)); return super.GetInstance(); } } modded class SCR_TaskManagerUIComponent { static void ERR_ReleaseTerrainSingleton(SCR_TaskManagerUIComponent expected) { if (s_Instance == expected) s_Instance = null; } override static SCR_TaskManagerUIComponent GetInstance() { ERR_TerrainTakeoverMode mode; if (GetGame()) mode = ERR_TerrainTakeoverMode.Cast(GetGame().GetGameMode()); if (mode) return SCR_TaskManagerUIComponent.Cast(mode.FindComponent(SCR_TaskManagerUIComponent)); return super.GetInstance(); } } modded class SCR_TextsTaskManagerComponent { static void ERR_ReleaseTerrainSingleton(SCR_TextsTaskManagerComponent expected) { if (s_Instance == expected) s_Instance = null; } override static SCR_TextsTaskManagerComponent GetInstance() { ERR_TerrainTakeoverMode mode; if (GetGame()) mode = ERR_TerrainTakeoverMode.Cast(GetGame().GetGameMode()); if (mode) return SCR_TextsTaskManagerComponent.Cast(mode.FindComponent(SCR_TextsTaskManagerComponent)); return super.GetInstance(); } } modded class SCR_MapMarkerManagerComponent { override static SCR_MapMarkerManagerComponent GetInstance() { ERR_TerrainTakeoverMode mode; if (GetGame()) mode = ERR_TerrainTakeoverMode.Cast(GetGame().GetGameMode()); if (mode) return SCR_MapMarkerManagerComponent.Cast(mode.FindComponent(SCR_MapMarkerManagerComponent)); return super.GetInstance(); } } modded class SCR_RespawnSystemComponent { override static SCR_RespawnSystemComponent GetInstance() { ERR_TerrainTakeoverMode mode; if (GetGame()) mode = ERR_TerrainTakeoverMode.Cast(GetGame().GetGameMode()); if (mode) return SCR_RespawnSystemComponent.Cast(mode.FindComponent(SCR_RespawnSystemComponent)); return super.GetInstance(); } }