PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently PASS: standalone old faction delegates collected once, with null/deleted owners ignored PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim