CONTEXT AILibrary global counts $9A @"9A AIWorldClass AI limits info Active AILimit: %d/%d AILibrary global counts AI Agent Navigator Agent (0x%p) %s Group (0x%p) %s Agent pos <%f, %f, %f> target AI context AIAgent name: %s [0x%p]; Parent Group [0x%p] Output text is too long! Rest of the output was cut. Try lowering the tree depth. AI total count = %d Active AI count = %d AIGroups/ AIAgents LOD %02d = %d/ %d LOD >0 = %d/ %d Danger messages count %d AI messages count %d AI simulation time ms %.3f Postponed AI simulation [s] %.3f Highest postponed AI simulation [s] %.3f E:\jenkins\workspace\continuous_branches_stable_1.8.0\ARGamecode\Plugins\AILibLegacy\AILib\Source\AILib\Entities\AIWorld.cpp This is not the only AIWorld that is present in the world! Make sure You know what You are doing Formation Formations CONTEXT Script profiler Texture memory stats off,1ms,2ms,5ms,10ms Slow script Verbose script Print off,frame,average,memory Script profiler Script prof. external off,once,periodic Test mem-stress Flush memory Flush audio none,on,off Memory validation Dump render resources Counters lctrl+num3 off,1ms,5ms,10ms,20ms,50ms,100ms Slow down off,120,60,40,30,20,10,5,2,0 Limit FPS Widget statistics off,once Widget hierarchy to log none,hierarchy,time Widget update to log Loaded particle FX No render Shape instancing CONTEXT Profile Bullet Draw Bullet shape AABB Draw obj center of mass Draw Bullet contacts Force sleep Bullet disabled,>1ms,>5ms,>10ms,>20ms,>50ms Profile Bullet Bullet MT Debugger Replay step fwd Replay step back Stop replay disabled, enabled Replay stats all, 1, 2, 3, 4 Replay target {735D641EBFC529}system/wbdata/ParticleEditor/defaultMaterial.emat {29FBEC1991810EEF}system/wbdata/ParticleEditor/defaultPrefab.et Pt1@ ParticleEffectComponent CE@ LoadParticleEffectResource Particles EmitterUpdate ParticleEffect %s, emitter '%s' - no prefab assigned ParticleEffect %s, emitter '%s' - cannot find prefab '%s' ParticleEffect %s, emitter '%s' - no material assigned ParticleEffect %s, emitter '%s' - cannot find material '%s' ParticleEffect %s, emitter '%s' - assigned material '%s' has incorrect class __DefaultDummyParticleMaterial CONTEXT Load balancing disableNavmeshStreaming activeAILimit AI diag Disable AI damage AILib counters Load balancing -1, 10, -1, 1 Forced AI simulation LOD BT holder AI Limits Navmesh Path index Obstacle Avoidance diag Current Navlink Request parameters Movement parameters Request Target Movement Target Orientation Target off, projected, default, both Formation offsets Formation Center Move Handlers Stuck Teleport Out of Navmesh Teleport Memory Pathfinding Debug of AStar