modded class ArmaReforgerScripted { protected bool m_ERRSawBootstrap; protected bool m_ERRFinished; protected int m_ERRInitialCount; protected int m_ERRFailures; protected void ERR_Check(bool pass, string label) { if (pass) Print("ERR SITES PASS: " + label); else { m_ERRFailures++; Print("ERR SITES FAIL: " + label); } } override void OnUpdate(BaseWorld world, float timeslice) { super.OnUpdate(world, timeslice); ERR_GameMode mode = ERR_GameMode.Get(); if (m_ERRFinished || !mode || !mode.Active() || !mode.Sites()) return; if (!m_ERRSawBootstrap) { m_ERRSawBootstrap = true; m_ERRInitialCount = mode.Sites().Count(); ref ERR_ScenarioDefinition maximum = ERR_ScenarioDefinition.Cast(SCR_BaseContainerTools.CreateInstanceFromPrefab("{BC310DC0CD27F523}Configs/ERR/EveronSites.conf")); ERR_Check(maximum.ConfigurePopulation("{BC310DC0CD27F523}Configs/ERR/EveronSites.conf", 16, 8) && maximum.Sites.Count() == 32, "maximum menu counts produce a valid 32-site mission"); ERR_Check(maximum.ConfigurePopulation("{BC310DC0CD27F523}Configs/ERR/EveronSites.conf", 1, 1) && maximum.Sites.Count() == 10, "minimum counts preserve required objectives and independent clues"); ERR_Check(m_ERRInitialCount == 2, "active mission with only prison and extraction ready"); ERR_Check(mode.WorldPreparing(), "background still pending after spawn admission"); ERR_Check(mode.Sites().Find("everon-prison-1") != null, "real prison retained"); // Simulate an early prison exit, exercising reveal catch-up on late sites. ERR_Check(mode.Transition(ERR_Phase.RADIO_SEARCH), "early escape while world generation continues"); } if (mode.WorldPreparing()) return; ERR_Check(mode.Sites().Count() == 26, "late sites adopted into live mission"); array locations = {}; mode.Locations(locations); ERR_Check(locations.Count() == mode.Sites().Count(), "only committed locations registered, no duplicates"); int camps, hospitals, fixedGuards, mobileGuards; bool radio, revealed = true, registered = true; for (int i = 0; i < mode.Sites().Count(); i++) { ERR_SiteRuntime site = mode.Sites().At(i); if (site.Definition.Kind == ERR_LocationKind.OUTPOST || site.Definition.Kind == ERR_LocationKind.HOSPITAL) { fixedGuards += site.InitialGuardCount; if (site.Responders) mobileGuards += site.Responders.InitialGuardCount; } if (site.Definition.Kind == ERR_LocationKind.OUTPOST) camps++; if (site.Definition.Kind == ERR_LocationKind.HOSPITAL) hospitals++; if (site.Definition.Kind == ERR_LocationKind.RADIO) radio = true; if (!site.Location || !site.Location.Prepared() || !mode.HasLocation(site.Location)) registered = false; if (site.Definition.RevealOnEscape && site.Location.Knowledge() != 2) revealed = false; } ERR_Check(fixedGuards == 32 && mobileGuards == 16, "larger site count retains the original physical guard budget"); ERR_Check(camps == 12 && hospitals == 6, "default requested camps and hospitals physically committed"); ERR_Check(radio && registered, "required radio and late locations ready"); ERR_Check(revealed, "late reveal-on-escape sites caught up to current phase"); ERR_Check(mode.Active(), "mission remains active on an empty server"); m_ERRFinished = true; PrintFormat("ERR SITES COMPLETE failures=%1 sites=%2", m_ERRFailures, mode.Sites().Count()); } }