"""Execute loading presentation/cleanup and native observation bodies with UI adapters. No native layout rendering, multiplayer, or real startup-failure claim. """ from policy_harness import ROOT, body, run SOURCE=ROOT/'addons/core/Scripts/Game/ERR/ERR_PreparationStatus.c' def cpp(s): s=s.replace('protected ','').replace('override ','').replace('null','nullptr') s=s.replace('ERR_GameMode mode = ERR_GameMode.Get();','ERR_GameMode* mode = ERR_GameMode::Get();') s=s.replace('ERR_GameMode mode,','ERR_GameMode* mode,') for name in ['System','ERR_GameMode','ERR_Phase','ERR_ObjectiveText']:s=s.replace(name+'.',name+'::') s=s.replace('TextWidget.Cast(','CastText(').replace('Widget widget)', 'Widget* widget)').replace('widget.', 'widget->') for name in ['mode','m_wLoadingPlaceholder','m_ERRPreparationSpinner','m_ERRPreparationRoot','m_ERRPreparationTitle','m_ERRPreparationDescription']: s=s.replace(name+'.',name+'->') s=s.replace('GetGame().','GetGame()->').replace('GetWorkspace().','GetWorkspace()->').replace('.IsEmpty()','.empty()') return s.replace('super.','Native::') methods='\n'.join(cpp(body(SOURCE,key)) for key in ('protected void ERR_ClearPreparationStatus(', 'override void UpdateLoadingPlaceholder(', 'override void DestroyLoadingPlaceholder(', 'protected bool ERR_PreparationWidgetVisible(', 'bool ERR_ProbePreparationVisible(')) run(r''' #include #include #include using string=std::string; namespace System{bool console=false;bool IsConsoleApp(){return console;}} namespace ERR_Phase{enum{PREPARING,PRISON};} struct ERR_GameMode{static ERR_GameMode* current;int phase=ERR_Phase::PREPARING;string error;static ERR_GameMode* Get(){return current;}int Phase(){return phase;}string PreparationError(){return error;}};ERR_GameMode* ERR_GameMode::current=nullptr; namespace ERR_ObjectiveText{string Description(ERR_GameMode* mode,bool){return mode->error.empty()?"Preparing sites":"Mission failed; ask an administrator to correct and restart";}} struct Widget{Widget* parent=nullptr;bool visible=true,removed=false,textWidget=false;string text;int textWrites=0,visibilityWrites=0;float width=900,height=170;std::map children; void GetScreenSize(float& w,float& h){w=width;h=height;}Widget* GetParent(){return parent;}void RemoveFromHierarchy(){removed=true;parent=nullptr;}void SetVisible(bool value){visible=value;visibilityWrites++;}bool IsVisible(){return visible;} Widget* FindAnyWidget(string name){return children.count(name)?children[name]:nullptr;}void SetText(string value){text=value;textWrites++;}string GetText(){return text;}}; Widget* CastText(Widget* w){return w&&w->textWidget?w:nullptr;} struct Workspace{int creates=0;bool fail=false,missingText=false;Widget* CreateWidgets(const char*,Widget* parent){creates++;if(fail)return nullptr;auto root=new Widget;root->parent=parent;for(string name:{"ERR_PreparationTitle","ERR_PreparationDescription"}){auto child=new Widget;child->parent=root;child->textWidget=true;root->children[name]=child;}if(missingText)root->children.erase("ERR_PreparationTitle");return root;}}; struct Game{Workspace workspace;Workspace* GetWorkspace(){return &workspace;}};Game game;Game* GetGame(){return &game;} struct Native{Widget* m_wLoadingPlaceholder=nullptr;ERR_GameMode* m_pGameMode=nullptr;int nativeUpdates=0,destroys=0;void UpdateLoadingPlaceholder(float){nativeUpdates++;}void DestroyLoadingPlaceholder(){destroys++;if(m_wLoadingPlaceholder)m_wLoadingPlaceholder->RemoveFromHierarchy();m_wLoadingPlaceholder=nullptr;}}; struct Probe:Native{ Widget *m_ERRPreparationParent=nullptr,*m_ERRPreparationRoot=nullptr,*m_ERRPreparationTitle=nullptr,*m_ERRPreparationDescription=nullptr,*m_ERRPreparationSpinner=nullptr; bool m_ERRPreparationSpinnerHidden=false,m_ERRPreparationSpinnerWasVisible=false;string m_ERRPreparationLastTitle,m_ERRPreparationLastDescription; '''+methods+r''' }; struct Fixture{ERR_GameMode mode;Widget parent,spinner;Probe p;Fixture(){game.workspace={};System::console=false;ERR_GameMode::current=&mode;p.m_pGameMode=&mode;p.m_wLoadingPlaceholder=&parent;parent.children["Spinner"]=&spinner;spinner.parent=&parent;}}; int main(){ {Fixture f;f.p.UpdateLoadingPlaceholder(.1f);assert(f.p.nativeUpdates==1&&game.workspace.creates==1&&f.p.ERR_ProbePreparationVisible(&f.mode,false)); Widget* root=f.p.m_ERRPreparationRoot;auto title=f.p.m_ERRPreparationTitle;auto description=f.p.m_ERRPreparationDescription; for(int i=0;i<200;i++){f.p.UpdateLoadingPlaceholder(.1f);}assert(game.workspace.creates==1&&title->textWrites==1&&description->textWrites==1); f.mode.error="invalid catalog";f.p.UpdateLoadingPlaceholder(.1f);assert(f.p.ERR_ProbePreparationVisible(&f.mode,true)&&!f.spinner.visible); for(int i=0;i<200;i++){f.p.UpdateLoadingPlaceholder(.1f);}assert(f.p.m_ERRPreparationRoot==root&&title->textWrites==2&&description->textWrites==2&&f.spinner.visibilityWrites==1); title->width=0;assert(!f.p.ERR_ProbePreparationVisible(&f.mode,true));title->width=900;f.mode.error.clear();f.p.UpdateLoadingPlaceholder(.1f);assert(f.spinner.visible&&f.p.ERR_ProbePreparationVisible(&f.mode,false)); f.mode.phase=ERR_Phase::PRISON;f.p.UpdateLoadingPlaceholder(.1f);assert(root->removed&&!f.parent.removed&&f.spinner.visible&&!f.p.m_ERRPreparationRoot); } for(int mismatch=0;mismatch<6;mismatch++){Fixture f;ERR_GameMode other;if(mismatch==0)ERR_GameMode::current=nullptr;if(mismatch==1)f.p.m_pGameMode=&other;if(mismatch==2)f.mode.phase=ERR_Phase::PRISON;if(mismatch==3)System::console=true;if(mismatch==4)f.p.m_wLoadingPlaceholder=nullptr;if(mismatch==5)f.p.m_pGameMode=nullptr;f.p.UpdateLoadingPlaceholder(.1f);assert(game.workspace.creates==0&&f.p.nativeUpdates==1&&!f.parent.removed&&f.spinner.visibilityWrites==0);} {Fixture f;f.mode.error="bad";f.spinner.visible=false;f.p.UpdateLoadingPlaceholder(.1f);assert(f.p.ERR_ProbePreparationVisible(&f.mode,true));f.p.ERR_ClearPreparationStatus();assert(!f.spinner.visible);} {Fixture f;f.mode.error="bad";f.p.UpdateLoadingPlaceholder(.1f);Widget* old=f.p.m_ERRPreparationRoot;Widget newParent,newSpinner;newParent.children["Spinner"]=&newSpinner;newSpinner.parent=&newParent;f.p.m_wLoadingPlaceholder=&newParent;f.p.UpdateLoadingPlaceholder(.1f);assert(old->removed&&f.spinner.visible&&!newSpinner.visible&&f.p.m_ERRPreparationParent==&newParent&&game.workspace.creates==2);f.p.DestroyLoadingPlaceholder();assert(newParent.removed&&!f.parent.removed&&newSpinner.visible&&!f.p.m_ERRPreparationRoot&&f.p.destroys==1);} {Fixture f;f.mode.error="bad";f.p.UpdateLoadingPlaceholder(.1f);f.p.m_ERRPreparationParent=nullptr;f.p.m_ERRPreparationRoot=nullptr;f.p.m_ERRPreparationTitle=nullptr;f.p.m_ERRPreparationDescription=nullptr;f.p.m_ERRPreparationSpinner=nullptr;f.p.m_wLoadingPlaceholder=nullptr;f.p.UpdateLoadingPlaceholder(.1f);assert(!f.p.m_ERRPreparationSpinnerHidden);} {Fixture f;game.workspace.fail=true;f.p.UpdateLoadingPlaceholder(.1f);assert(!f.p.m_ERRPreparationRoot&&f.spinner.visibilityWrites==0);game.workspace.fail=false;f.p.UpdateLoadingPlaceholder(.1f);assert(f.p.ERR_ProbePreparationVisible(&f.mode,false));} {Fixture f;game.workspace.missingText=true;f.p.UpdateLoadingPlaceholder(.1f);assert(!f.p.m_ERRPreparationRoot&&f.spinner.visibilityWrites==0);} {Fixture f;f.p.UpdateLoadingPlaceholder(.1f);Widget other;Widget* moved=f.p.m_ERRPreparationRoot;moved->parent=&other;f.p.UpdateLoadingPlaceholder(.1f);assert(moved->removed&&f.p.m_ERRPreparationRoot!=moved&&f.p.m_ERRPreparationParent==&f.parent);} } ''') probe=ROOT/'addons/core/Scripts/Game/ERR/ERR_NativePreparationStatusProbe.c' s=body(probe,'static int Tick(').replace('ERR_GameMode mode,','ERR_GameMode* mode,').replace('ERR_GameMode.Get()','ERR_GameMode::Get()').replace('ERR_Phase.PREPARING','PREPARING').replace('mode.','mode->').replace('.IsEmpty()','.empty()').replace('SCR_RespawnSystemComponent respawn','SCR_RespawnSystemComponent* respawn').replace('SCR_RespawnSystemComponent.GetInstance()','SCR_RespawnSystemComponent::GetInstance()').replace('respawn.','respawn->').replace('System.MakeScreenshot','System::MakeScreenshot') run(r''' #include #include using string=std::string;const int PREPARING=0; struct ERR_GameMode{static ERR_GameMode* current;int phase=0;string error="bad";static ERR_GameMode* Get(){return current;}int Phase(){return phase;}string PreparationError(){return error;}};ERR_GameMode* ERR_GameMode::current=nullptr; struct SCR_RespawnSystemComponent{bool visible=true;static SCR_RespawnSystemComponent instance;static SCR_RespawnSystemComponent* GetInstance(){return &instance;}bool ERR_ProbePreparationVisible(ERR_GameMode*,bool failed){assert(failed);return visible;}};SCR_RespawnSystemComponent SCR_RespawnSystemComponent::instance; namespace System{int captures=0;void MakeScreenshot(const char*){captures++;}}void Print(const char*){} struct Probe{static ERR_GameMode* s_Mode;static float s_Deadline,s_Since,s_Last,s_CaptureAt; '''+s+r''' };ERR_GameMode* Probe::s_Mode=nullptr;float Probe::s_Deadline=0,Probe::s_Since=-1,Probe::s_Last=-1,Probe::s_CaptureAt=-1; int main(){ERR_GameMode mode;ERR_GameMode::current=&mode; for(int i=0;i<=33;i++){assert(Probe::Tick(&mode,i*500)==0);}assert(System::captures==0);assert(Probe::Tick(&mode,17000)==0&&System::captures==1);assert(Probe::Tick(&mode,17500)==1&&System::captures==1); ERR_GameMode next;ERR_GameMode::current=&next;assert(Probe::Tick(&next,20000)==0);assert(Probe::Tick(&next,22000)==0&&Probe::s_Since==22000);SCR_RespawnSystemComponent::instance.visible=false;assert(Probe::Tick(&next,22500)==0&&Probe::s_Since==-1);assert(Probe::Tick(&next,50000)==-1); } ''') text=SOURCE.read_text() assert 'GetOwner(' not in text assert text.count('m_pGameMode != mode') == 2 # m_pGameMode is the installed vanilla protected owner field, assigned by # SCR_RespawnSystemComponent.OnInit(IEntity owner). The adapter deliberately # exposes that field rather than inventing a ScriptComponent.GetOwner API. for forbidden in ('CallLater(', 'SetCamera(', 'SpawnEntity', 'SetControlledEntity(', 'Transition(', 'PreparationError() ='): assert forbidden not in text,forbidden native=probe.read_text() for forbidden in ('CreateWidgets(', 'UpdateLoadingPlaceholder(', 'SetText(', 'SetVisible('):assert forbidden not in native base=(ROOT/'addons/core/Scripts/Game/ERR/ERR_NativeBaseSmoke.c').read_text() assert 'ERR_NativePreparationStatusProbe.Tick(this, now)' in base assert 'native-end-active' in base and 'native-end-preparing' in base print('PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending')