// Detached radio order. Only its issuer chooses Position and the fixed deadline. class ERR_ConvoyInterceptOrder { int Token; SCR_AIGroup Group; string SourceId; int VehicleIndex; vector Position; float IssuedAt; float ExpiresAt; float ObservedAt; int BeliefId; int BeliefRevision; int ReportId; } // Delivered ground history only; no target entity reads, force creation or orders. class ERR_HQMountedInterceptRules { static bool Eligible(ERR_HQBelief belief, float now) { if (!ERR_HQRoadIntercept.Eligible(belief, now)) return false; if (belief.BeliefId <= 0 || belief.BeliefRevision <= 0 || belief.ObservedAt < 0) return false; return ERR_HQPursuitRules.PositionValid(belief.Position) && ERR_HQPursuitRules.PositionValid(belief.PredictedPosition); } static bool Current(ERR_ConvoyInterceptOrder order, ERR_HQBelief belief, float now) { if (!order || !Eligible(belief, now) || !order.Group || order.SourceId.IsEmpty()) return false; if (order.Token < 400001 || order.Token > 400256) return false; if (order.VehicleIndex != 0 && order.VehicleIndex != 3 && order.VehicleIndex != 5) return false; if (order.BeliefId != belief.BeliefId || order.ReportId != belief.MessageId || order.ObservedAt != belief.ObservedAt) return false; if (!ERR_ForceRules.Finite(order.IssuedAt) || !ERR_ForceRules.Finite(order.ExpiresAt)) return false; if (order.IssuedAt < belief.LastDeliveredAt || now < order.IssuedAt || now - order.IssuedAt > 30000) return false; if (order.ExpiresAt <= order.IssuedAt || order.ExpiresAt > order.ObservedAt + 120000 || now >= order.ExpiresAt) return false; return ERR_HQPursuitRules.PositionValid(order.Position); } static bool Ahead(vector origin, vector velocity, vector point) { if (!ERR_ForceRules.FiniteVector(origin) || !ERR_ForceRules.FiniteVector(point) || !ERR_HQPursuitRules.Heading(velocity, true)) return false; vector delta = point - origin; delta[1] = 0; velocity[1] = 0; float distance = delta.Length(); return distance >= 300 && distance <= 900 && vector.Dot(delta.Normalized(), velocity.Normalized()) >= 0.8; } static bool FromPolyline(array points, vector origin, vector velocity, vector seed, array reserved, out vector result, out float score, out float heading) { result = vector.Zero; score = 1e20; heading = 0; if (!points || points.Count() < 2 || points.Count() > 1024 || !ERR_ForceRules.FiniteVector(seed)) return false; foreach (vector point : points) if (!ERR_ForceRules.FiniteVector(point)) return false; bool found; for (int i = 1; i < points.Count(); i++) { vector delta = points[i] - points[i - 1]; delta[1] = 0; float length = delta.Length(); if (length < 0.01) continue; vector offset = seed - points[i - 1]; offset[1] = 0; float fraction = Math.Clamp(vector.Dot(offset, delta) / (length * length), 0, 1); vector candidate = vector.Lerp(points[i - 1], points[i], fraction); float distance = vector.DistanceXZ(seed, candidate); if (distance > 100 || !Ahead(origin, velocity, candidate) || !ERR_HQRoadIntercept.Unreserved(candidate, reserved)) continue; if (!found || ERR_HQRoadIntercept.Better(distance, candidate, score, result)) { result = candidate; score = distance; heading = Math.Atan2(delta[0], delta[2]) * Math.RAD2DEG; found = true; } } return found; } static bool Select(ERR_HQBelief belief, float now, array reserved, out vector result) { result = vector.Zero; if (!Replication.IsServer() || !Eligible(belief, now) || !reserved || reserved.Count() > 128) return false; if (!GetGame() || !GetGame().GetWorld()) return false; vector velocity = belief.Velocity; velocity[1] = 0; vector seed = belief.PredictedPosition + velocity.Normalized() * Math.Clamp(velocity.Length() * 60, 300, 900); if (!ERR_HQPursuitRules.PositionValid(seed)) return false; SCR_AIWorld world = SCR_AIWorld.Cast(GetGame().GetAIWorld()); if (!world || !world.GetRoadNetworkManager()) return false; array roads = {}; world.GetRoadNetworkManager().GetRoadsInAABB(seed + "-100 -1000 -100", seed + "100 1000 100", roads); if (roads.Count() > 128) return false; int segments; bool found; vector best; float bestScore = 1e20; float bestHeading; foreach (BaseRoad road : roads) { if (!road || !ERR_ForceRules.Finite(road.GetWidth()) || road.GetWidth() < 6) continue; array points = {}; road.GetPoints(points); if (points.Count() < 2 || points.Count() > 1024) continue; segments += points.Count() - 1; if (segments > 4096) return false; vector candidate; float score, heading; if (!FromPolyline(points, belief.PredictedPosition, velocity, seed, reserved, candidate, score, heading)) continue; if (!found || ERR_HQRoadIntercept.Better(score, candidate, bestScore, best)) { best = candidate; bestScore = score; bestHeading = heading; found = true; } } if (!found) return false; vector grounded = ERR_Actors.Ground(best); // Never convert an elevated bridge point into terrain beneath the road. if (!ERR_HQPursuitRules.PositionValid(grounded) || Math.AbsFloat(grounded[1] - best[1]) > 2) return false; ERR_SettlementSafety settlements = new ERR_SettlementSafety(); if (!settlements.OutsideSettlements(grounded)) return false; // Existing conservative vehicle footprint: nine terrain/water samples, // filled collision volume and segment-aligned heading; no scenery changes. ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement(); if (!placement.Clear(grounded, bestHeading)) return false; result = grounded; return true; } }