{ "result": "timeout after 30 assertions; no complete death or restart round", "cause": "Unknown. Workbench reload begins about one second after scripted Kill, before four-second death/spectator checks and before the thirty-second all-dead grace. No successor terminal transition is logged.", "scope": "Do not claim automatic Workbench death setting, ordinary gameplay failure, spectator pass or restart qualification. SDK solo-death in-game editor code belongs to a different GameMode class and does not explain this reload.", "initial_core_selection": "CLI rejected unsupported core fixture before any engine launch; retained separately. One actual native run, no retry.", "pre_fix_source": true, "cleanup_confirmed": true, "source_and_external_inputs_unchanged": true, "hidden_muted": true }