{ "priority": "When the host has no existing game and the private prefix is idle, run the already implemented and reviewed mounted-ammo --mounted-bmp fixture once, with project chat, one round, timeout420 and a fresh prison0 profile. Keep its180-second proof deadline and all production limits unchanged.", "native_command_arguments": ["--project", "chat", "--smoke", "mounted-ammo", "--mounted-bmp", "--rounds", "1", "--timeout", "420"], "scope": "Opening hunters and new town admissions are explicitly stopped only for this opt-in Workbench accounting fixture before prison exit. Original site troops and ordinary automatic convoy target3/shared cap135/finite stock remain intact. Proof must identify original slot4 BMP with complete armed counts and its own real radio-delivered snapshot; a UAZ cannot satisfy it.", "not_a_production_fix": "The prior117+25>135 refusal obeyed the documented shared body admission ceiling. No bug was demonstrated in that accounting; no cap, target, scheduling deadline or production admission behavior changed.", "existing_candidate": ".build/playtest-2026-10-03-crash-start remains the current development handoff; it predates only this new diagnostic, not a new ordinary-gameplay feature.", "avoid": ["No repeated identical package rebuild", "No production cap increases to satisfy a fixture", "No prison input automation", "No experimental AI flight", "No touching an existing game or physical display/audio defaults"], "remaining_acceptance": "Physical support reliability, manual escape, real multiplayer/JIP/reconnect/partial escape, comparative FPS and clean release remain unqualified." }