"""Exercise the production client tick with HTTP/audio substituted, across worlds.""" from policy_harness import ROOT, body, run p = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_WelcomeVoice.c' url = body(p, 'static bool URL(') connection = 'class Connection { bool m_Attempted=false; public: ' + '\n'.join(body(p,s) for s in ['void MainMenu()', 'bool Claim()', 'bool Attempted()']) + '};' tick = body(p, 'void Tick(') for old,new in [('m_Connection.', 'm_Connection->'), ('m_Callback.', 'm_Callback->'), ('context.', 'context->'), ('RestContext context', 'RestContext* context'), ('GetGame().GetRestApi().GetContext', 'game.api.GetContext'), ('null', 'nullptr'), ('ERR_WelcomeVoiceRules.URL', 'Rules::URL'), ('ERR_WelcomeVoiceRules.HTTPReady', 'Rules::HTTPReady'), ('FileIO.DeleteFile', 'FileIO::DeleteFile'), ('LogLevel.WARNING','0')]: tick=tick.replace(old,new) run(r''' #include #include struct string:std::string { using std::string::string; string(std::string s):std::string(s){} bool IsEmpty(){return empty();} int Length(){return size();} int IndexOf(string s){auto p=find(s);return p==npos?-1:int(p);} }; bool httpReady=true; struct Rules { static bool HTTPReady(){return httpReady;} '''+url+r''' }; '''+connection+r''' struct RestCallback { void SetOnSuccess(int){} void SetOnError(int){} }; int requests=0; struct RestContext { void SetTimeout(int){} void GET(RestCallback*,string){requests++;} } context; struct Api { RestContext* GetContext(string){return &context;} }; struct Game { Api api; } game; struct FileIO { static void DeleteFile(string){} }; void Print(string,int=0){} struct Client { Connection* m_Connection; bool m_Stopped=false,m_Downloaded=false,m_Started=false,current=true; float m_Wait=0; string m_Path,m_Text; RestCallback* m_Callback=nullptr; int Downloaded=0,Failed=0,plays=0; Client(Connection* c):m_Connection(c){} ~Client(){delete m_Callback;} bool permit=true; bool Permit(){return permit;} bool Current(){return current;} void Play(){plays++;} '''+tick+r''' }; int main(){ Connection connection; Client first(&connection); httpReady=false; first.Tick(60,true,"http://voice/clip", ""); assert(requests==0 && !connection.Attempted()); httpReady=true; first.Tick(60,true,"", ""); assert(requests==0 && !connection.Attempted()); first.Tick(60,false,"http://voice/clip", "hello"); assert(requests==0); first.permit=false; first.Tick(60,true,"http://voice/clip", "hello"); assert(requests==0 && !connection.Attempted()); first.permit=true; first.m_Wait=0; first.Tick(2,true,"http://voice/clip", "hello"); assert(requests==0); first.Tick(1,true,"http://voice/clip", "hello"); assert(requests==1); first.m_Downloaded=true; first.Tick(1,false,"http://voice/clip", "changed"); assert(first.plays==0); first.Tick(1,true,"http://voice/clip", "changed"); assert(first.plays==1 && first.m_Text=="hello"); for(int i=0;i<100;i++)first.Tick(60,true,"http://voice/new", "changed"); assert(first.plays==1 && requests==1); Client nextWorld(&connection); nextWorld.Tick(60,true,"http://voice/new", "new terrain"); assert(requests==1); first.m_Stopped=true; first.m_Downloaded=true; first.Tick(60,true,"http://voice/new", ""); assert(first.plays==1); connection.MainMenu(); Client reconnect(&connection); reconnect.Tick(3,true,"http://voice/new", "new terrain"); assert(requests==2); // A failed request is still consumed for this connection, including a reload. Client afterFailure(&connection); afterFailure.Tick(60,true,"http://voice/new", ""); assert(requests==2); } ''') print('PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks')