"""Run actual extracted fixture rules; no native flight or Enforce claims.""" from pathlib import Path import unittest from policy_harness import body, run SOURCE=Path(__file__).resolve().parents[1]/'addons/core/Scripts/Game/ERR/ERR_NativePoweredFlightProbe.c' class PoweredFlightPolicy(unittest.TestCase): def test_actual_authority_all_inputs(self): method=body(SOURCE,'static bool Authority(') run('#include \n'+method+''' int main(){for(int mask=0;mask<256;mask++) { bool server=mask&1, enabled=mask&2, stopped=mask&4, pilot=mask&8, seat=mask&16, player=mask&32, alive=mask&64, fuel=mask&128; assert(Authority(server,enabled,stopped,pilot,seat,player,alive,fuel)==(server&&enabled&&!stopped&&pilot&&seat&&!player&&alive&&fuel)); }} ''') def test_actual_hover_landing_and_bounded_input_rules(self): methods='\n'.join(body(SOURCE,key).replace('Math.','Math::') for key in ['static float ClampInput(', 'static float DesiredVertical(', 'static bool Hover(', 'static bool Landed(']) run(''' #include #include #include struct Math { static float Clamp(float x,float low,float high){return std::clamp(x,low,high);} static float AbsFloat(float x){return std::abs(x);} }; '''+methods+''' int main(){ assert(ClampInput(3)==1 && ClampInput(-3)==-1); assert(ClampInput(0.8f,0.15f)==0.15f); assert(DesiredVertical(0,false)==1.5f && DesiredVertical(8,false)==0); assert(DesiredVertical(8,true)==-0.8f && DesiredVertical(0,true)==0); assert(Hover(8,0.2f,0.1f,1,1)); assert(!Hover(0,0,0,1,0) && !Hover(11,0,0,1,0)); assert(!Hover(8,2,0,1,0) && !Hover(8,0,0.6f,1,0)); assert(!Hover(8,0,0,0.9f,0) && !Hover(8,0,0,1,9)); assert(Landed(true,0.1f,0.1f,0.01f,1)); assert(!Landed(false,0,0,0,1)); // low stationary hover is never landing assert(!Landed(true,2,0,0,1) && !Landed(true,0,1,0,1)); assert(!Landed(true,0,0,0.2f,1) && !Landed(true,0,0,0,0.8f)); } ''') def test_native_input_only_and_local_hooks(self): source=SOURCE.read_text() for forbidden in ('SetVelocity(', 'SetAngularVelocity(', 'SetWorldTransform(', 'SetOrigin(', 'SetAngles(', '.Teleport(', 'ForceStartEngine(', '.EngineStart(', 'RotorSetForce', 'RotorSetTorque', 'SetHealth(', 'SetFuel(', 'SetGlobalFuelConsumptionScale', 'GetInputManager('): self.assertNotIn(forbidden,source) self.assertTrue(source.startswith('#ifdef WORKBENCH')) self.assertIn('outcome == "powered-flight"',source) self.assertIn('controller != m_Character || owner != m_Pilot',source) self.assertIn('controller != m_Controller',source) self.assertIn('super.OnPrepareControls(owner, am, dt, player)',source) self.assertEqual(source.count('.StartEngine()'),1) self.assertEqual(source.count('physics.SetActive('),1) self.assertIn('m_Wakes == 0',source) for control in ('Collective','CyclicForward','CyclicAside','AntiTorque'): self.assertIn('m_Input.SetVehicle'+control+'(',source) self.assertIn('m_Input.GetVehicle'+control+'()',source) def test_stop_and_engine_shutdown_are_bounded(self): source=SOURCE.read_text();stop=body(SOURCE,'void Stop()') self.assertIn('OwnPilot() && !PlayerPresent()',stop) self.assertIn('s_Current = null',stop) self.assertNotIn('StopEngine',stop) # no engine kill on midair fail/capture self.assertNotIn('DeleteSpawned',stop) self.assertIn('m_Stage >= 4 && m_Stage <= 6 && !m_Controller.IsEngineOn()',source) self.assertIn('m_Fuel.GetTotalFuel() < m_InitialFuel - 0.05',source) self.assertIn('m_Controller.StopEngine(false)',source) self.assertIn('ERR_PoweredFlightRules.Landed(m_Simulation.HasAnyGroundContact()',source) if __name__=='__main__': unittest.main()