"""Regression: a native regroup must not strand another original driver.""" from policy_harness import ROOT,body,run p=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCrewRecovery.c' s=body(p,'bool AdoptSeatedDriver(').replace('IEntity occupant','IEntity* occupant') for name in ['m_Unit']: s=s.replace(name+'.',name+'->') s=s.replace('Seats[0].','Seats[0]->').replace('ERR_Actors.','ERR_Actors::') run(r''' #include #include #include #include templatestruct Array:std::vector{bool IsEmpty(){return this->empty();}bool Contains(T item){return std::find(this->begin(),this->end(),item)!=this->end();}}; struct IEntity{bool fit=true,player=false;int group=1;}; struct Seat{IEntity*occupant=nullptr;IEntity*GetOccupant(){return occupant;}}; struct Unit{int Group=1;ArraySeats;ArrayMembers;IEntity*Driver=nullptr;}; namespace ERR_Actors{bool CanFight(IEntity*x){return x&&x->fit;}bool Player(IEntity*x){return x&&x->player;}int Group(IEntity*x){return x?x->group:0;}} struct Recovery{Unit*m_Unit=nullptr;int cancelled=0,notes=0;void SuspendBoarding(){cancelled++;}void Note(std::string){notes++;} '''+s+r''' }; int main(){ IEntity first,second;Seat seat;seat.occupant=&second;Unit unit;unit.Driver=&first;unit.Seats.push_back(&seat);unit.Members.push_back(&first);unit.Members.push_back(&second);Recovery r;r.m_Unit=&unit; assert(r.AdoptSeatedDriver()&&unit.Driver==&second&&r.cancelled==1&&r.notes==1); assert(!r.AdoptSeatedDriver()&&r.cancelled==1); for(int bad=0;bad<7;bad++){ Unit u=unit;u.Driver=&first;IEntity candidate;u.Members.push_back(&candidate);Seat s;s.occupant=&candidate;u.Seats.clear();u.Seats.push_back(&s);Recovery x;x.m_Unit=&u; if(bad==0)candidate.fit=false; if(bad==1)candidate.player=true; if(bad==2)candidate.group=2; if(bad==3)u.Members.clear(); if(bad==4)s.occupant=nullptr; if(bad==5)u.Seats.clear(); if(bad==6)u.Seats[0]=nullptr; assert(!x.AdoptSeatedDriver()&&u.Driver==&first&&x.cancelled==0); } Recovery empty;assert(!empty.AdoptSeatedDriver()); } ''') print('PASS: accept a fit original crew member assigned by native boarding; reject outsiders, players, casualties, wrong group and missing compartments')