{ "read_utc": "2026-10-03T16:08:44Z", "server": "RKS #2", "log_directory": "logs_2026-10-03_13-15-48", "completed_round": "1791034661-2", "body_recovery": { "BODY RECOVERY REQUEST": 12, "BODY RECOVERY TEAM": 8, "BODY RECOVERY READY": 0, "BODY RECOVERY END": 12, "BODY SEARCH START": 0, "BODY SEARCH COMPLETE": 0 }, "findings": [ "Eight recovery groups requested, all remained empty through repeated requests and hit 60-second preparation deadlines.", "Eight attempt allowance exhausted; jobs 9-12 waited for capacity until round ended.", "No physical inspection started or completed in that round.", "Earlier round 1791033395-1 did prepare one US recovery team; inspection repeatedly paused due to perceived combat targets; no completion.", "Production has temporary road interception, not barricade-prop roadblocks.", "No temporary infantry road interception event found in either round.", "Road eligibility rejects the vehicle travel label despite observation producing both vehicle and in vehicle; this can exclude valid vehicle sightings." ], "limitations": [ "Exact cause of live-server empty recovery groups remains unproven; native isolated RHS spawning at that location succeeded.", "No full barricade-construction implementation.", "No Workshop publication, live server change or multiplayer acceptance test in this task." ], "fixes": [ "Allow vehicle-entity sightings as well as occupied-character sightings in road interception.", "Road post lifetime includes walking time and 180-second hold, capped at 900 seconds.", "Road defend waypoint radius 70m allows 25\u201360m engineer sites; individual engineer work still limited to 60m.", "Recovery can reserve existing idle infantry with fresh reported position and a radio route.", "Never-populated recovery groups may retry twice with 60s backoff, cancel old spawn intent and refund unused wave allowance; any spawned member prevents refund/refill.", "At most 32 recovery group creation attempts and 8 real/pending waves; existing 2-active-job limit retained.", "Diagnostics report native navigation/faction spawn state and mine-placement refusal/cancellation stages." ], "policy_tests_passed": [ "test_hq_pursuit.py", "test_hq_road_intercept.py", "test_hq_delivered_task.py", "test_hq_assignment_lifecycle.py", "test_hq_task_reservations.py", "test_hq_planner_budget.py", "test_body_recovery_lifecycle.py", "test_body_recovery_selection.py", "test_engineer_mine.py", "test_engineer_mine_hq.py", "test_engineer_mine_posts.py", "test_engineer_mine_site.py", "test_hq_mine_sampler.py" ], "exploratory_runs": { "baseline": "RHS group spawned at original reported position; later diagnostic fixture dereferenced a removed USSR group. Not a clean validation run.", "fixed1": "Fixture compile error calling a method from a later modded class; fixed in fixture.", "fixed2": "Idle-team selection passed; stopped fixture lacking playerless equipment ticking.", "fixed3": "Idle-team selection passed; stopped scene setup without a road post.", "fixed4": "Idle-team selection passed; mine admission timed out; confirmed native defend radius excluded sites.", "fixed5": "Native soldier walked, prepared, removed its real carried mine and withdrew. Arming did not finish; added rate-limited waiting diagnostics and arranged friendly clearance in the next fixture." }, "production_source_sha256": { "addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c": "2c3135a1457677028d91abee41b68c40a3a2d64a7588ced3ace47cc8e2cfd950", "addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c": "f87727aa1c722a180c7b71fa2d896601b6250978a21bd2d1e973501fee81373b", "addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c": "5a364f0349fa59e9a76aaa6bea42fff9b6592e36462fce9fd67d7962a3cdca6f", "addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "2837755fcb5fc8a174192b4d881e3c623a3bf03a90d55c0d8e4be6ab2f1fd3c3", "addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c": "69382b9f3a7cc50798ec5d7ae646145f9e7b80ce89370e9d7fb184e1272d569a" }, "deployment": "Local source only; not published or deployed. Live server unchanged.", "native_validation": { "result": { "reason": "complete", "exit": -15 }, "passed": 2, "failed": 0, "script_errors": 0, "complete": true, "scope": "Controlled native existing-infantry recovery assignment and real carried mine movement, inventory removal, withdrawal and activation. Fixture supplies a delivered-post context and clears other nearby fixture soldiers; production clearance remains unchanged. No pressure-detonation or organic multiplayer qualification." } }