from policy_harness import ROOT, body, run p=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c' rule=body(p,'static float AllowedDamage(').replace('Math.Clamp','std::clamp').replace('Math.Min','std::min').replace('Math.Max','std::max').replace('0.01','0.01f').replace(', 1)',', 1.0f)').replace('std::max(0,','std::max(0.0f,') run('''#include #include '''+rule+''' int main(){ assert(AllowedDamage(-40,10,100,0)==-40); // medical treatment must pass unchanged assert(AllowedDamage(0,10,100,0)==0); assert(AllowedDamage(5,100,100,0)==5); // ordinary damage still wounds assert(AllowedDamage(100000,100,100,0)==99); // lethal blow stops above destruction assert(AllowedDamage(100000,30,100,0.2f)>8.99f&&AllowedDamage(100000,30,100,0.2f)<9.01f); assert(AllowedDamage(50,1,100,0)==0); // repeated damage cannot finish casualty assert(AllowedDamage(50,0,100,0)==0); // never turn positive damage into free healing } ''') print('PASS: lethal and repeated damage clamp above configured destruction thresholds; ordinary wounds and healing retain their values')