"""Execute production air-resupply reservation and native-operation quarantine rules.""" from policy_harness import ROOT, body, run reserve = body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_AirfieldSupport.c', 'bool ReserveAirAmmo(') reserve = reserve.replace('ERR_HQUnit unit', 'ERR_HQUnit* unit').replace('unit.', 'unit->').replace('Replication.', 'Replication::') pending = body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_AirAmmoMission.c', 'bool PendingNative(') pending = pending.replace('foreach (', 'for (').replace('ERR_ConvoyCargoCallback loading', 'ERR_ConvoyCargoCallback* loading').replace('ERR_InfantryAmmoTransfer operation', 'ERR_InfantryAmmoTransfer* operation').replace('loading.', 'loading->').replace('operation.', 'operation->') run(r''' #include #include struct Replication {inline static bool server=true;static bool IsServer(){return server;}}; struct ERR_HQUnit { bool eligible=true,HomeGuard=false,Radio=true,PendingOrder=false,Downlink=false,fighting=false; int LogisticsReservation=0,Assignment=42; bool Eligible(int){return eligible&&LogisticsReservation==0;} }; struct HQ { int m_Mode=0;bool active=true; bool MissionActive(){return active;} bool Fighting(ERR_HQUnit* unit){return unit->fighting;} '''+reserve+r''' }; struct ERR_ConvoyCargoCallback {bool Finished=false;}; struct ERR_InfantryAmmoTransfer {bool unresolved=false;bool Unresolved(){return unresolved;}}; struct Mission { std::vector m_Loads; std::vector m_Operations; '''+pending+r''' }; int main(){ HQ hq;ERR_HQUnit unit; // A quiet unit may be reserved while retaining its existing delivered search. assert(hq.ReserveAirAmmo(&unit,200001));assert(unit.LogisticsReservation==200001&&unit.Assignment==42); assert(!hq.ReserveAirAmmo(&unit,200002)); for(int invalid=0;invalid<9;invalid++){ unit={};hq.active=true;Replication::server=true; if(invalid==0)Replication::server=false; if(invalid==1)hq.active=false; if(invalid==2)unit.eligible=false; if(invalid==3)unit.HomeGuard=true; if(invalid==4)unit.Radio=false; if(invalid==5)unit.PendingOrder=true; if(invalid==6)unit.Downlink=true; if(invalid==7)unit.fighting=true; int token=invalid==8?0:200001; assert(!hq.ReserveAirAmmo(&unit,token)&&unit.Assignment==42&&unit.LogisticsReservation==0); } assert(!hq.ReserveAirAmmo(nullptr,200001)); Mission mission;ERR_ConvoyCargoCallback loading;ERR_InfantryAmmoTransfer move; mission.m_Loads={&loading};mission.m_Operations={&move}; assert(mission.PendingNative());loading.Finished=true;assert(!mission.PendingNative()); move.unresolved=true;assert(mission.PendingNative());move.unresolved=false;assert(!mission.PendingNative()); } ''') print('PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves')