# Workshop preview Project name: **Co10 Escape Reintroduced**. Author: **Jakub Jim Žáček**. Both scenario headers contain this author, including the loading-screen metadata. The current scenario is **Co10 Escape Reintroduced — Everon**. The project name stays **Co10 Escape Reintroduced**; each island's mission header supplies its own island suffix and world resource. The island is scenario metadata, not a shared UI label hardcoded across all maps. Use `previewImage.png` in Workbench's **Publish project → Preview Image** field. It is the original 512×256 PNG supplied by the user, downloaded unchanged from [CaptainPStar/co10_Escape](https://github.com/CaptainPStar/co10_Escape/blob/master/escape_banner.png). The artwork retains its original **Co10 ESCAPE** title. On this Linux/Proton installation, the file-picker path is: ```text Z:\home\jakub\devel\escapistsrereintroduced\publishing\previewImage.png ``` Workbench also supports passing the image path using [`-publishAddonPreviewImage`](https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#publishAddonPreviewImage). Saving this file does not automatically select it in an already-open publishing dialog. Select it before publishing. This directory holds publishing artwork separately from game resources, so the PNG does not need Enfusion texture metadata or inclusion in the runtime PAK.