{ "verified": true, "errors": [], "scope": "same-session native gate/input/camera telemetry and stable prison/lock geometry only; no approach, held-action completion, visual or multiplayer qualification", "approach_verified": false, "held_action_verified": false, "start_sample": 19, "end_sample": 59, "native_duration_ms": 4399, "snapshot_count": 41, "geometry_max_drift_metres": 0.0, "prison": [ 6090.0, 211.444, 7160.0 ], "gate": [ 6090.0, 211.344, 7154.0 ], "context": [ 6092.77, 213.226, 7154.0 ], "radius": 2.0, "gate_forward": [ 0.0, 0.0, 1.0 ], "initial_context_distance_metres": 6.469450981343299, "final_context_distance_metres": 8.498153269975726, "source_sha256": { "docs/evidence/game-2026-09-19-184437-gate-geometry/console.log.txt": "a3a92535ac7aec53ee9a69774b6c60a7cfd8d472e2846c60207897654b08b998", "tools/ordinary_gate_evidence.py": "5f02596c92b945b28081d861e466f01897875489e673bf0feafa6e4ebdae1708" } }