"""Actual delivered-memory road selector, geometry and native-query boundaries.""" from pathlib import Path import os,re from policy_harness import ROOT,body,run p=Path(os.environ.get('ERR_MOUNTED_INTERCEPT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c')) source=p.read_text() base=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c' source='class ERR_HQRoadIntercept\n{\n'+'\n'.join(body(base,x) for x in ('static bool Eligible(', 'static bool Unreserved(', 'static bool Better('))+'\n}\n'+source for forbidden in ('GetPlayer','GetControlledEntity','GetOrigin','Spawn(', 'AddWaypoint','SetOrigin','CallLater'): assert forbidden not in source,forbidden rules='\n'.join(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c', x) for x in ('static bool Finite(', 'static bool PositionValid(', 'static bool Actionable(', 'static bool Heading(', 'static ERR_HQPursuitRole Role(', 'static vector Direction(', 'static vector Objective(')) rules=rules.replace('Math.','Math::').replace('vector.','vector::').replace('ERR_HQPursuitRole.','ERR_HQPursuitRole::').replace('vector offset;','vector offset{};') s=re.sub(r'//[^\n]*','',source).replace('ref ','').replace('class ERR_HQRoadIntercept','struct ERR_HQRoadIntercept').replace('class ERR_HQMountedInterceptRules','struct ERR_HQMountedInterceptRules').replace('class ERR_ConvoyInterceptOrder','struct ERR_ConvoyInterceptOrder') s=s.replace('out vector','vector&').replace('out float','float&').replace('array','Array').replace('array','Array').replace('foreach (','for (') s=s.replace('SCR_AIWorld.Cast(GetGame().GetAIWorld())','GetGame()->GetAIWorld()') for name in ('ERR_HQBelief','SCR_AIWorld','BaseRoad','TraceBox','SCR_AIGroup','ERR_ConvoyInterceptOrder','ERR_SettlementSafety','ERR_ConvoyPlacement','ERR_InterceptVehicleFootprint'): s=re.sub(r'\b'+name+r' (\w+)',name+r'* \1',s) for name in ('belief','world','road','body','order','settlements','placement','footprint'): s=s.replace(name+'.',name+'->') s=s.replace('Footprint.', 'Footprint->') s=s.replace('GetGame().','GetGame()->').replace('GetRoadNetworkManager().','GetRoadNetworkManager()->').replace('GetWorld().','GetWorld()->') for name in ('ERR_ForceRules','ERR_HQPursuitRules','ERR_HQPursuitRole','ERR_HQMemoryKind','vector','Math','ERR_Actors','ChimeraWorldUtils','TraceFlags','Replication','ERR_HQRoadIntercept'): s=s.replace(name+'.',name+'::') s=s.replace('null','nullptr').replace('string SourceId','std::string SourceId').replace('.IsEmpty()', '.empty()') s=re.sub(r'\b(bool|int|float) (\w+);',r'\1 \2{};',s).replace('float score, heading;', 'float score=0, heading=0;').replace('\n}\n','\n};\n') run(r''' #include #include #include #include #include #include #include enum class ERR_HQPursuitRole{SEARCH,INTERCEPT,CONTAIN};enum class ERR_HQMemoryKind{SIGHTING,DISTRESS,BODY}; struct SCR_AIGroup{};struct ERR_InterceptVehicleFootprint{bool valid=true;float radius=4;bool Valid(){return valid;}float Radius(){return radius;}}; struct Math{static float Max(float a,float b){return std::max(a,b);}static constexpr float RAD2DEG=57.2957795131f;static float Atan2(float x,float y){return std::atan2(x,y);}static float Clamp(float x,float a,float b){return std::clamp(x,a,b);}static float AbsFloat(float x){return std::abs(x);}}; struct vector{float x=0,y=0,z=0;vector()=default;vector(float a,float b,float c):x(a),y(b),z(c){}vector(const char*s){sscanf(s,"%f %f %f",&x,&y,&z);}float&operator[](int i){return i==0?x:i==1?y:z;}float operator[](int i)const{return i==0?x:i==1?y:z;} vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}vector operator*(float n)const{return{x*n,y*n,z*n};}bool operator==(vector b)const{return x==b.x&&y==b.y&&z==b.z;} float Length()const{return std::sqrt(x*x+y*y+z*z);}vector Normalized()const{float n=Length();return{x/n,y/n,z/n};}static float Dot(vector a,vector b){return a.x*b.x+a.y*b.y+a.z*b.z;}static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);}static vector Lerp(vector a,vector b,float n){return a+(b-a)*n;}static const vector Zero;}; const vector vector::Zero{};vector Vector(float a,float b,float c){return{a,b,c};} templatestruct Array:std::vector{using std::vector::vector;using std::vector::operator=;int Count(){return this->size();}void Insert(T v){this->push_back(v);}explicit operator bool(){return true;}}; struct ERR_ForceRules{static bool Finite(float n){return std::isfinite(n);}static bool FiniteVector(vector p){return Finite(p.x)&&Finite(p.y)&&Finite(p.z);}}; struct ERR_HQPursuitRules{''' + rules + r'''}; struct ERR_HQBelief{ERR_HQMemoryKind Kind=ERR_HQMemoryKind::SIGHTING;int SampleCount=2,MessageId=1,BeliefId=3,BeliefRevision=2;vector Position={1000,10,1000};float ObservedAt=5000,LastDeliveredAt=7000,Confidence=.9,Radius=40;std::string TravelMode="on foot";vector PredictedPosition={1000,10,1000},Velocity={0,0,4};bool HasVelocity=true;}; struct TraceFlags{static constexpr int WORLD=1,ENTS=2;};struct TraceBox{vector Start,End,Mins,Maxs;int Flags=0;}; struct NativeWorld{int traces=0;float fraction=1;float TraceMove(TraceBox* t,void*){traces++;assert(t->Flags==3&&t->Mins.y==-.9f);return fraction;}}; struct BaseRoad{float width=6;Arraypoints={{900,10,1300},{1100,10,1300}};float GetWidth(){return width;}void GetPoints(Array&p){p=points;}}; struct RoadManager{Arrayroads;int queries=0;void GetRoadsInAABB(vector low,vector high,Array&out){queries++;assert(high.x-low.x==200&&high.z-low.z==200&&high.y-low.y==2000);out=roads;}}; struct SCR_AIWorld{RoadManager manager;bool available=true;RoadManager*GetRoadNetworkManager(){return available?&manager:nullptr;}}; struct Game{NativeWorld world;SCR_AIWorld ai;NativeWorld*GetWorld(){return &world;}SCR_AIWorld*GetAIWorld(){return &ai;}}game;Game*GetGame(){return &game;} struct Replication{static inline bool server=true;static bool IsServer(){return server;}}; struct ERR_Actors{static inline bool steep=false;static vector Ground(vector p){p.y=10;if(steep&&p.x>1000)p.y=11;return p;}}; struct ChimeraWorldUtils{static inline bool water=false;static bool TryGetWaterSurfaceSimple(NativeWorld*,vector){return water;}}; struct ERR_SettlementSafety{static inline bool clear=true;static inline int calls=0;bool OutsideSettlements(vector){calls++;return clear;}}; struct ERR_ConvoyPlacement{static inline bool clear=true;static inline int calls=0;static inline float heading=0;bool ClearFootprint(vector p,float h,ERR_InterceptVehicleFootprint*){return Clear(p,h);}bool Clear(vector p,float h){calls++;heading=h;assert(p.y==10);return clear;}}; ''' + s + r''' int main(){ using Rules=ERR_HQMountedInterceptRules;ERR_HQBelief belief;SCR_AIGroup group; assert(Rules::Eligible(&belief,10000)); ERR_ConvoyInterceptOrder order;order.Token=400001;order.Group=&group;order.SourceId="original-convoy";order.VehicleIndex=0;order.Position={1000,10,1300};order.IssuedAt=8000;order.ExpiresAt=125000;order.ObservedAt=5000;order.BeliefId=3;order.BeliefRevision=2;order.ReportId=1; vector frozen=order.Position;assert(Rules::Current(&order,&belief,10000));belief.PredictedPosition={1050,10,1000};assert(Rules::Current(&order,&belief,11000)&&order.Position==frozen);belief.PredictedPosition={1000,10,1000}; for(int fault=0;fault<21;fault++){auto b=belief;auto o=order;float now=10000; if(fault==0)o.Token=400000; if(fault==1)o.Token=400257; if(fault==2)o.Group=nullptr; if(fault==3)o.SourceId=""; if(fault==4)o.VehicleIndex=1; if(fault==5)o.BeliefId++; if(fault==6)o.BeliefRevision++; if(fault==7)o.ReportId++; if(fault==8)o.ObservedAt++; if(fault==9)o.IssuedAt=6000; if(fault==10)o.IssuedAt=11000; if(fault==11)o.ExpiresAt=125001; if(fault==12)o.ExpiresAt=10000; if(fault==13)o.IssuedAt=NAN; if(fault==14)o.Position.x=NAN; if(fault==15)b.HasVelocity=false; if(fault==16)b.SampleCount=1; if(fault==17)b.LastDeliveredAt=10001; if(fault==18)b.TravelMode="aircraft"; if(fault==19)now=38001; if(fault==20)b.ObservedAt=-1; assert(!Rules::Current(&o,&b,now));} order.VehicleIndex=3;assert(Rules::Current(&order,&belief,38000));order.VehicleIndex=5;assert(Rules::Current(&order,&belief,38000)); assert(!Rules::Eligible(&belief,50001));assert(!Rules::Eligible(nullptr,10000)); Array reserved;vector result;BaseRoad road;game.ai.manager.roads={&road}; assert(Rules::Select(&belief,10000,reserved,result)&&result==vector(1000,10,1300));assert(ERR_ConvoyPlacement::calls==1&&ERR_SettlementSafety::calls==1);assert(std::abs(ERR_ConvoyPlacement::heading-90)<.001); road.width=5.99;assert(!Rules::Select(&belief,10000,reserved,result)&&result==vector::Zero);road.width=6; int placementCalls=ERR_ConvoyPlacement::calls;ERR_SettlementSafety::clear=false;assert(!Rules::Select(&belief,10000,reserved,result)&&result==vector::Zero&&ERR_ConvoyPlacement::calls==placementCalls);ERR_SettlementSafety::clear=true; ERR_ConvoyPlacement::clear=false;assert(!Rules::Select(&belief,10000,reserved,result)&&result==vector::Zero);ERR_ConvoyPlacement::clear=true; road.points={{900,20,1300},{1100,20,1300}};placementCalls=ERR_ConvoyPlacement::calls;assert(!Rules::Select(&belief,10000,reserved,result)&&ERR_ConvoyPlacement::calls==placementCalls);road.points={{900,10,1300},{1100,10,1300}}; reserved.Insert({1000,10,1300});assert(!Rules::Select(&belief,10000,reserved,result));reserved.clear(); game.ai.manager.roads.resize(129,&road);assert(!Rules::Select(&belief,10000,reserved,result));game.ai.manager.roads={&road}; auto unknown=belief;unknown.HasVelocity=false;int queries=game.ai.manager.queries;assert(!Rules::Select(&unknown,10000,reserved,result)&&game.ai.manager.queries==queries); Replication::server=false;assert(!Rules::Select(&belief,10000,reserved,result)&&game.ai.manager.queries==queries);Replication::server=true; float score,heading;assert(Rules::FromPolyline({{900,10,1300},{1100,10,1300}},belief.Position,belief.Velocity,{1000,10,1350},reserved,result,score,heading)&&result.z==1300); assert(!Rules::Ahead(belief.Position,belief.Velocity,{1000,10,1299}));assert(!Rules::Ahead(belief.Position,belief.Velocity,{1000,10,1901})); Array oversized(1025,{1000,10,1300});assert(!Rules::FromPolyline(oversized,belief.Position,belief.Velocity,{1000,10,1350},reserved,result,score,heading)); } ''') print('PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim')