"""Execute production kill eligibility, including players, retained bodies and radius.""" from policy_harness import ROOT,body,run s=body(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_DebugAI.c','static bool Eligible(') s=s.replace('IEntity target','IEntity* target').replace('IEntity center','IEntity* center').replace('array protectedBodies','Array protectedBodies').replace('target.','target->').replace('center.','center->').replace('ChimeraCharacter.Cast','ChimeraCharacter::Cast').replace('ERR_Actors.','ERR_Actors::').replace('vector.','vector::') run(r''' #include #include #include #include struct vector{float x=0,y=0,z=0;static float Distance(vector a,vector b){return std::sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y)+(a.z-b.z)*(a.z-b.z));}}; struct IEntity{vector position;bool alive=true,player=false,character=true;vector GetOrigin(){return position;}}; struct Array:std::vector{using std::vector::vector;bool Contains(IEntity* p){return std::find(begin(),end(),p)!=end();}}; namespace ChimeraCharacter{bool Cast(IEntity* e){return e&&e->character;}} namespace ERR_Actors{bool Alive(IEntity* e){return e->alive;}bool Player(IEntity* e){return e->player;}} '''+s+r''' int main(){IEntity center,target;Array empty;target.position.x=1000;assert(Eligible(&target,¢er,empty));target.position.x=1000.1;assert(!Eligible(&target,¢er,empty));target.position={0,1001,0};assert(!Eligible(&target,¢er,empty));target.position={10,0,0};assert(Eligible(&target,¢er,empty));target.player=true;assert(!Eligible(&target,¢er,empty));target.player=false;assert(!Eligible(&target,¢er,Array{&target}));target.character=false;assert(!Eligible(&target,¢er,empty));target.character=true;target.alive=false;assert(!Eligible(&target,¢er,empty));assert(!Eligible(nullptr,¢er,empty));assert(!Eligible(¢er,¢er,empty));} ''') print('PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance')