{ "change": "Native DS mission-name callback reports Escape when takeover is configured. Successful authority/client bootstrap updates runtime header; cleanup restores original metadata. Terrain scenario resource and authored Escape names remain unchanged.", "repository_check": "passed", "native_name_proofs": { "server": 42, "client": 27 }, "native_name_cleanup": { "server_original_restored": 6, "client_original_restored": 3 }, "prison_phases": 2, "connected_restart_accepted": true, "server_script_errors": [ "14:19:06.399 SCRIPT (E): Reintroduced: player identity could not be bound; spawn withheld", "14:19:52.898 SCRIPT (E): Reintroduced: player identity could not be bound; spawn withheld" ], "client_script_errors": [ "14:19:52.751 SCRIPT (E): No game mode found in the world, SCR_RespawnComponent will not function correctly!" ], "server_total_errors": 42, "client_total_errors": 41, "cleanup": { "cleanup_confirmed": true, "idle_verified": true, "errors": [], "orphan_cleanup": { "attempted": false, "reason": "noncanonical-private-prefix" } }, "result": { "reason": "client-observation-complete", "server_reaped": true, "forwarded": 6206, "replies": 10636, "seconds": 245.47 }, "prior_attempts": { "native1": "Compile failure from unqualified cross-file modded-class call; corrected to GetGame().ERR_PresentTerrainTakeover().", "native2": "Server name/header passed; stopped before client to add explicit server-only early-advertisement guard." }, "limitations": [ "Public backend/server-browser cache refresh requires post-publication verification. This test uses noBackend.", "Original terrain Workshop entry/imagery/scenario ID are retained, not renamed.", "Existing resource/native unregister errors and expected missing-identity admission refusals retained in logs." ], "deployment": "Source only; no publication or live-server changes.", "native_clean_run": false, "client_respawn_diagnostic": "Controller arrived before replacement mode during restart; same diagnostic exists in earlier client-experiment-13. Subsequent manager and name checks pass. Authenticated spawning not exercised; this is a name-change check, not respawn qualification.", "source_unchanged": true }