{ "implemented": "One finite original armed UAZ escort can receive an HQ radio order to intercept a road ahead of delivered travel history, then rejoin its original convoy.", "authored_files": 409, "changed_authored_files": [ "addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c", "addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c", "addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedDispatch.c", "addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c", "addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyColumn.c", "addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c", "addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c" ], "registered_regression_programs_passed": 285, "normal_native": { "assertions": 63, "completions": 1, "script_failures": 0, "engine_errors": 13, "source_scope": "Exact final409 authored files, including explicit base extension hooks." }, "initial_failures_preserved": [ "Missing base declarations for two modded HQ hooks caused native compilation failure; corrected with explicit hooks/overrides.", "New selector test defaulted to the infantry source unless environment override was set; default corrected and full suite rerun." ], "native_qualification": "failed; thirteen retained installed-resource errors", "physical_interception_proven": false, "multiplayer_proven": false, "fps_improvement_proven": false, "package_refreshed": false, "existing_candidate_files_unchanged": 416, "original_reference_files_unchanged": 533, "inherited_unstaged_paths": 86, "inherited_overlap_paths": [ "addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c", "tools/check.py" ], "other_inherited_edits_unchanged": true, "cached_diff_unchanged": true, "committed": false, "published": false, "independent_integration_review": { "path": "independent-integration-review.json", "sha256": "5e370280956787edf2aefdd86072d14f339f68c185b1f0903829b74a123fd8aa" }, "documentation_updates": [ "docs/current-status.md", "docs/mounted-interception.md", "docs/ai-feature-migration.md", "docs/next-gameplay-increments.md" ], "scoped_git_diff_check_passed": true }