Wire production aircraft callbacks and diagnose native prison action selection

This commit is contained in:
2026-09-19 20:03:38 +02:00
parent 53eaf3894d
commit f870443b9b
58 changed files with 40247 additions and 27 deletions
@@ -0,0 +1,18 @@
// Only a flight that already owns its qualified airframe can receive controls.
// No allocation, automatic dispatch, input-manager access or periodic work here.
modded class SCR_CharacterControllerComponent
{
override void OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player)
{
ERR_AircraftFlight.DispatchActions(this, owner, am, dt, player);
super.OnPrepareControls(owner, am, dt, player);
}
}
modded class SCR_HelicopterControllerComponent
{
protected override event void OnPrepareControls()
{
super.OnPrepareControls();
ERR_AircraftFlight.DispatchHelicopter(this);
}
}