Verify bounded ordinary-input approach to the prison gate
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@@ -436,3 +436,7 @@ The successor-only [layout adapter](inventory-layout.md) preserves the complete
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## Private relative mouse proof, 19 September 18:39
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[Ordinary Chat 183944](evidence/game-2026-09-19-183944-relative-look/runner.json.txt) compiles the native camera observer and independently verifies two private relative mouse requests: stationary-body yaw response 1.935°, return error 0.149°, native interval 2101 ms, completion before the W/Tab cycle. Zero captured errors; source unchanged and cleanup confirmed. Full repository checks pass, plus the corrected READY timing regression. The first [183353 run](evidence/game-2026-09-19-183353-look-ready-timing/runner.json.txt) remains failed: its checker demanded equal SAMPLE/READY milliseconds, although the native logger read the clock again 1 ms later. A separate hashed review retains the correction without rewriting that verdict. The [Core 183622 attempt](evidence/native-2026-09-19-183622-core-budget/runner.json.txt) records 292 assertions, no errors, zero completions and timeout at 180 seconds; prior two-round runs take about 395 seconds. No clean Core qualification is claimed for that timeout. All seventeen first-release cases remain pending.
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## Ordinary prison approach, 19 September19:17
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[191750](evidence/game-2026-09-19-191750-prison-approach/runner.json.txt) passes independent native camera/input/gate validation:14turns,9W pulses,4.741m cumulative path,27.199s interval and0.490m final waypoint distance. Original gate remains closed; player stopped; zero captured errors and verified cleanup. The explicit disposable viewport is2560x720, with actual owned window/root dimensions verified in archived display evidence. All physical display and original-mission settings remain unchanged. Earlier190119(pointer limit),190707(mixed body APIs),191122(calibration return0.363° beyond0.35°), and191342(legacy inventory summary) remain failures. The191342 route separately passes raw geometry/input review. Read-only LOOK now uses actor.GetOrigin just like INPUT/GATE; body-facing and camera transform APIs remain unchanged. The approach runner now requires its dedicated raw movement validator, rather than inventory-open-dependent movement summaries. Full checks and focused integration tests pass. Lock selection/hold, exit, full escape,12clients and FPS remain pending.
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