Verify bounded ordinary-input approach to the prison gate
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@@ -0,0 +1,77 @@
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{
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"log": "console.log",
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"smoke_completions": 0,
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"assertions_passed": 0,
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"script_or_runtime_failures": [],
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"engine_errors": [],
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"missing_end_screen": [],
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"scope": "ordinary game startup with an explicitly requested bounded private input experiment; see input_exercise for sent-input and native-proof results; no full escape, multiplayer or FPS qualification",
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"local_participant_verified": true,
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"scenario_header_verified": true,
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"verified_header_projects": [
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"chat"
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],
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"game_module_defines": [
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG",
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"
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],
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"workbench_undefined": true,
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"normal_mission_ready": true,
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"unexpected_smoke_fixture": false,
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"failed": false,
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"ready": true,
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"failure_observed_during_polling": false,
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"input_observation": {
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"nonce": "31a3be1395be435294173595c4fb0659",
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"read_only": true,
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"input_sent": false,
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"sampler_complete": true,
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"queued": true,
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"ready": true,
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"finished": true,
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"cancelled": false,
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"sample_count": 394,
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"record_count": 397,
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"inventory_open_observed": false,
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"inventory_close_observed": false,
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"capture_requests": [],
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"movement": {
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"action_observed": false,
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"physical_motion_observed": false,
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"released_input_observed": false,
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"max_horizontal_displacement": 0.0
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},
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"transitions": [
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{
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"sample": 0,
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"real_ms": 30094,
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"world_ms": 7835.29,
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"event": "QUEUED"
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},
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{
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"sample": 19,
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"real_ms": 32322,
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"world_ms": 10042.0,
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"event": "READY"
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},
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{
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"sample": 394,
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"real_ms": 75152,
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"world_ms": 52873.6,
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"event": "FINISHED observation-bound"
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}
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],
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"errors": [],
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"scope": "native read-only sampler lifecycle only; no generated input, movement success, inventory usability, screenshot file verification, manual playtest or multiplayer claim"
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},
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"input_exercise": {
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"requested": true,
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"verified": false,
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"input_sent": true,
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"gameplay_qualified": false,
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"scope": "bounded private keyboard delivery plus native movement/inventory observations; no full escape or multiplayer qualification",
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"sha256": "8890ccaaaa7eddc213c9babb2c4b89bf522e1554cf5c306ab89570e03ead3d8e",
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"archive_file": "input-proof.json",
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"error": "Native movement and inventory open/close proof is incomplete"
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}
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}
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