Verify private relative mouse input against native player camera
This commit is contained in:
@@ -0,0 +1,179 @@
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{
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"scope": "Read-only measurements from one native stationary relative-look run; no input performed by audit and no linear sensitivity guarantee.",
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"w_held_seconds": 0.6683891800930724,
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"key_release_guard_and_query_seconds": [
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"per_xtest_latency_available": false,
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"per_guard_latency_available": false
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}
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@@ -0,0 +1,23 @@
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{
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"verified": true,
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"errors": [],
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"scope": "two fixed relative mouse requests with native camera yaw response and return; stationary body; no visual, aiming, multiplayer or general input qualification",
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"baseline_samples": [
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21,
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22
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"response_sample": 31,
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"return_sample": 39,
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"baseline_yaw_delta_degrees": 0.0,
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"native_duration_ms": 2047,
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"motion_count": 2,
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"keyboard_order_verified": true,
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"qualification": "Independent post-run camera proof only. Original runner remains input-exercise-incomplete; this does not rewrite that verdict.",
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"sources": {
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"docs/evidence/game-2026-09-19-183353-look-ready-timing/input-proof.json.txt": "7bf10525bb829acd4a7f3461859cfcbe9fad2b86a1ca2029fbcdc41377ecba90",
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"docs/evidence/game-2026-09-19-183353-look-ready-timing/console.log.txt": "c8e40f537133671d6a074e5a1e0520652aa4944bbd11c8b1ae3494560468cbb3",
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"tools/ordinary_look_evidence.py": "3b6a0415352295e15e988ff78659e81981001e1ee03430a5b4c2df1518dd9a31"
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}
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}
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