Combine Workshop addon and fix prison startup

Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
2026-09-20 16:42:52 +02:00
parent 7d94953b53
commit cab998fb64
513 changed files with 18940 additions and 862 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ class VanillaControl(unittest.TestCase):
for omitted in ('Module: GameLib;', 'Module: Game;', "Entities load 'worlds/MainMenuWorld/MainMenuWorld.ent'", 'Entered main menu.'):
self.assertFalse(runner.vanilla_evidence(BASE.replace(omitted,'absent'))['ready'],omitted)
def test_errors_wrong_defines_and_successor_activity_fail(self):
for addition in ("00 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot'",'ERR SMOKE PASS: anything','ERR ORDINARY: ready','Rereintroduced [mission]: phase 0 -> 1'):
for addition in ("00 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot'",'ERR SMOKE PASS: anything','ERR ORDINARY: ready','Reintroduced [mission]: phase 0 -> 1'):
report=runner.vanilla_evidence(BASE+addition);self.assertTrue(report['failed']);self.assertFalse(report['ready'])
for define in ('WORKBENCH','ENF_WB'):
self.assertTrue(runner.vanilla_evidence(BASE.replace('PLATFORM_WINDOWS','PLATFORM_WINDOWS,'+define))['failed'])