Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,6 +1,6 @@
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"""Execute the actual spectator message/refresh policy; no native UI claim."""
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from policy_harness import ROOT,body,run
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p=ROOT/'addons/core/Scripts/Game/ERR/ERR_Observer.c'
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p=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c'
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source=body(p,'static string Message(')+'\n'+body(p,'static bool Refresh(')
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source=source.replace('ERR_ObserverReason.','ERR_ObserverReason::')
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run('''#include <cassert>
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@@ -39,8 +39,8 @@ assert monitor.index('if (!hints) return;')<monitor.index('hints.ShowCustom(')<m
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assert 'm_ERRShownObserverReason = m_ERRObserverReason;' in monitor and 'm_ERRShownObserverAvailable = survivorAvailable;' in monitor
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assert 'm_ERRObserverReady = false;' in body(p,'protected void ERR_CloseObserverCamera(')
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assert 'CallLater' not in monitor, 'No additional timer belongs to guidance'
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commands=body(ROOT/'addons/core/Scripts/Game/ERR/ERR_PlayerAdminCommands.c','void ERR_AdminSubmit(')
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commands=body(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerAdminCommands.c','void ERR_AdminSubmit(')
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assert commands.index('ERR_CycleObserver(direction);')<commands.index('Rpc(ERR_AdminRequest,')
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admin=body(ROOT/'addons/core/Scripts/Game/ERR/ERR_AdminService.c','void Execute(')
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admin=body(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c','void Execute(')
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assert 'if (!authorized) { replies.Insert("Administrator access required."); return; }' in admin
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print('PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending')
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