Combine Workshop addon and fix prison startup

Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
2026-09-20 16:42:52 +02:00
parent 7d94953b53
commit cab998fb64
513 changed files with 18940 additions and 862 deletions
+2 -2
View File
@@ -2,12 +2,12 @@
Native fixture covers service events and physical character state separately.
"""
from policy_harness import ROOT, body, run
source=ROOT/'addons/core/Scripts/Game/ERR/ERR_RadioDefenceService.c'
source=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_RadioDefenceService.c'
functions='\n'.join(body(source, signature) for signature in (
'static float DefenceRadius(', 'static float TuneRadius(',
'static bool CanTune(', 'static bool Defender(', 'static float SinceAfterSample(',
)).replace('ERR_Phase.', 'ERR_Phase::')
functions+='\n'+body(ROOT/'addons/core/Scripts/Game/ERR/ERR_MissionRules.c','static bool DefenceComplete(')
functions+='\n'+body(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_MissionRules.c','static bool DefenceComplete(')
run('''#include <cassert>
#include <initializer_list>
namespace ERR_Phase {enum {PREPARING,PRISON,RADIO_SEARCH,RADIO_DEFENCE,EXTRACTION,VICTORY,DEFEAT};}