Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -2,12 +2,12 @@
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Native fixture covers service events and physical character state separately.
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"""
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from policy_harness import ROOT, body, run
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source=ROOT/'addons/core/Scripts/Game/ERR/ERR_RadioDefenceService.c'
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source=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_RadioDefenceService.c'
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functions='\n'.join(body(source, signature) for signature in (
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'static float DefenceRadius(', 'static float TuneRadius(',
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'static bool CanTune(', 'static bool Defender(', 'static float SinceAfterSample(',
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)).replace('ERR_Phase.', 'ERR_Phase::')
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functions+='\n'+body(ROOT/'addons/core/Scripts/Game/ERR/ERR_MissionRules.c','static bool DefenceComplete(')
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functions+='\n'+body(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_MissionRules.c','static bool DefenceComplete(')
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run('''#include <cassert>
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#include <initializer_list>
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namespace ERR_Phase {enum {PREPARING,PRISON,RADIO_SEARCH,RADIO_DEFENCE,EXTRACTION,VICTORY,DEFEAT};}
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