Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
"""Execute actual fixture commit/event/closure gates; not native artillery simulation."""
|
||||
from policy_harness import ROOT, body, run
|
||||
p=ROOT/'addons/ai/Scripts/Game/ERR/ERR_NativeMortarFiringProbe.c'
|
||||
p=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarFiringProbe.c'
|
||||
policies='\n'.join(body(p, sig) for sig in ['static bool AimFresh(', 'static bool CommitFresh(', 'static bool EventBound(', 'static bool ExpiredClosure('])
|
||||
policies=policies.replace('ERR_MortarPrediction.', 'ERR_MortarPrediction::').replace('string failure', 'Text failure')
|
||||
methods='\n'.join(body(p,sig) for sig in ['void NativeCommit(', 'void NativeClosing(', 'void NativeProjectile('])
|
||||
|
||||
Reference in New Issue
Block a user