Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,6 +1,6 @@
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"""Actual native-end hook/shutdown/active bodies with engine boundaries substituted."""
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from policy_harness import ROOT, body, run
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SOURCE=ROOT/'addons/core/Scripts/Game/ERR/ERR_GameMode.c'
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SOURCE=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c'
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def cpp(s):
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s=s.replace('protected override ', '').replace('protected ', '')
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for a,b in [('Replication.','Replication::'),('ERR_MissionRules.','Rules::'),('ERR_Phase.','Phase::'),('ERR_ObserverReason.','Observer::'),('SCR_AIGroup.','SCR_AIGroup::'),('ERR_Actors.','ERR_Actors::'),('super.OnGameModeEnd(', 'NativeEnd(')]:s=s.replace(a,b)
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@@ -89,7 +89,7 @@ assert hook.index('StopServices()') < hook.index('super.OnGameModeEnd(endData)')
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assert 'Transition(' not in hook and 'EndGameMode(' not in hook
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assert 'm_Extraction.' not in hook and 'EndGameData.Create' not in hook
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assert 'if (!m_NativeEndHandled) EndGameMode(' in body(SOURCE,'bool Transition(')
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probe=(ROOT/'addons/core/Scripts/Game/ERR/ERR_NativeEndProbe.c').read_text()
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probe=(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEndProbe.c').read_text()
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assert probe.startswith('#ifdef WORKBENCH')
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assert probe.count('ERR SMOKE COMPLETE:')==1 and probe.count('EndGameMode(m_ERREndData)')==1
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assert 'super.OnGameModeEnd' not in probe
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