Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -4,7 +4,7 @@ No fake native ballistic result is represented as a measured firing result.
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"""
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import re
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from policy_harness import ROOT, body, run
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r=ROOT/'addons/ai/Scripts/Game/ERR'
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r=ROOT/'addons/core/Scripts/Game/ERR/10_AI'
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solution=r/'ERR_MortarAimSolution.c'; firing=r/'ERR_MortarFiring.c'
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eq=body(solution,'static bool Equivalent(').replace('vector.Distance','vector::Distance').replace('Math.AbsFloat','std::fabs')
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matches=body(solution,'bool Matches(').replace('ERR_MortarBattery battery','ERR_MortarBattery* battery').replace('ERR_HQReport report','ERR_HQReport* report').replace('battery.','battery->')
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