Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -7,8 +7,8 @@ import unittest
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from policy_harness import body, run
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ROOT = Path(__file__).resolve().parents[1]
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SOURCE = ROOT / 'addons/core/Scripts/Game/ERR/ERR_ItemStationTeardown.c'
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PROBE = ROOT / 'addons/core/Scripts/Game/ERR/ERR_NativeItemStationTeardownProbe.c'
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SOURCE = ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_ItemStationTeardown.c'
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PROBE = ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_NativeItemStationTeardownProbe.c'
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class ItemStationTeardown(unittest.TestCase):
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def test_actual_recovery_gate_all_inputs(self):
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@@ -68,7 +68,7 @@ int main() {
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self.assertIn('if (m_Kit) delete m_Kit;', source)
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def test_integrated_smoke_steps_finish_only_after_probe_success(self):
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source = (ROOT / 'addons/core/Scripts/Game/ERR/ERR_NativeBaseSmoke.c').read_text()
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source = (ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_NativeBaseSmoke.c').read_text()
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self.assertIn('protected ref ERR_NativeItemStationTeardownProbe m_ERRItemStationTeardownProbe;', source)
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self.assertIn('if (m_ERRItemStationTeardownProbe) m_ERRItemStationTeardownProbe.Stop();', source)
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self.assertIn('if (m_ERRBaseStep == 2000)', source)
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