Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,14 +1,14 @@
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"""Actual admission-exhaustion/tick rules; engine population and services substituted."""
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import re
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from policy_harness import ROOT, body, run
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MODE = ROOT/'addons/core/Scripts/Game/ERR/ERR_GameMode.c'
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SPAWN = ROOT/'addons/core/Scripts/Game/ERR/ERR_SpawnLogic.c'
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MODE = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c'
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SPAWN = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c'
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def cpp(s):
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s=s.replace('protected ', '').replace('Replication.IsServer()', 'server').replace('Replication.BumpMe()', '(void)0')
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s=s.replace('array<int> connected = {};','std::vector<int> connected;').replace('connected.IsEmpty()', 'connected.empty()')
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s=s.replace('foreach (int id : connected)', 'for (int id : connected)')
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s=s.replace('ERR_PlayerLife life', 'Life* life').replace('SCR_PlayerController controller', 'Controller* controller').replace('PlayerController controller', 'Controller* controller')
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s=s.replace('SCR_PlayerController.Cast(', 'Controller::Cast(').replace('ERR_Phase.DEFEAT','5')
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s=s.replace('SCR_PlayerController.Cast(', 'Controller::Cast(').replace('ERR_Phase.DEFEAT','5').replace('ERR_Phase.RADIO_SEARCH','2')
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for v in ('m_Roster','controller','life','m_Command','m_Extraction','m_RadioDefence','m_Recovery','GetGame()','GetWorld()','GetPlayerManager()'):
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s=s.replace(v+'.', v+'->')
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return s
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