Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -4,8 +4,8 @@ Native radio and perception remain explicit boundary doubles.
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from pathlib import Path
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import os,re
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from policy_harness import ROOT,body,run
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P=Path(os.environ.get('ERR_HQ_SOURCE',str(ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQ.c')))
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original=(ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQ.c').read_text()
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P=Path(os.environ.get('ERR_HQ_SOURCE',str(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c')))
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original=(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c').read_text()
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legacy='Observe(unit, now);\n ObserveBody(unit, now);\n StatusReport(unit, now);\n Sweep(unit, now);'
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assert legacy in original or 'QueueReports(unit, now);' in original
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@@ -23,7 +23,7 @@ def cpp(s):
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s=s.replace('ERR_HQPursuitRules.', 'ERR_HQPursuitRules::')
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s=s.replace('ERR_HQObservation.','ERR_HQObservation::').replace('vector.DistanceXZ','vector::DistanceXZ').replace('string.Format','Format')
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return s.replace('AmmoState.', 'AmmoState->')
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policy_path=Path(os.environ.get('ERR_AMMO_REPORTING_ROOT', ROOT))/'addons/ai/Scripts/Game/ERR/ERR_HQAmmoReporting.c'
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policy_path=Path(os.environ.get('ERR_AMMO_REPORTING_ROOT', ROOT))/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoReporting.c'
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policy=cpp(policy_path.read_text()).replace('class ERR_HQAmmoReporting','struct ERR_HQAmmoReporting').rstrip()+';'
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methods='\n'.join(cpp(body(P,s)) for s in ('protected void Observe(', 'protected void ObserveBody(', 'protected void StatusReport(', 'protected void Sweep(', 'protected void QueueReports('))
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run(r'''
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