Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
@@ -2,11 +2,11 @@
|
||||
from pathlib import Path
|
||||
import os,re
|
||||
from policy_harness import ROOT,body,run
|
||||
p=Path(os.environ.get('ERR_ROAD_INTERCEPT_SOURCE',ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQRoadIntercept.c'))
|
||||
p=Path(os.environ.get('ERR_ROAD_INTERCEPT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c'))
|
||||
source=p.read_text()
|
||||
for forbidden in ('GetPlayer','GetControlledEntity','GetOrigin','Spawn(', 'AddWaypoint','SetOrigin','CallLater'):
|
||||
assert forbidden not in source,forbidden
|
||||
rules='\n'.join(body(ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQPursuit.c', x) for x in ('static bool Finite(', 'static bool PositionValid(', 'static bool Actionable(', 'static bool Heading(', 'static ERR_HQPursuitRole Role(', 'static vector Direction(', 'static vector Objective('))
|
||||
rules='\n'.join(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c', x) for x in ('static bool Finite(', 'static bool PositionValid(', 'static bool Actionable(', 'static bool Heading(', 'static ERR_HQPursuitRole Role(', 'static vector Direction(', 'static vector Objective('))
|
||||
rules=rules.replace('Math.','Math::').replace('vector.','vector::').replace('ERR_HQPursuitRole.','ERR_HQPursuitRole::').replace('vector offset;','vector offset{};')
|
||||
s=re.sub(r'//[^\n]*','',source).replace('class ERR_HQRoadIntercept','struct ERR_HQRoadIntercept')
|
||||
s=s.replace('out vector','vector&').replace('out float','float&').replace('array<vector>','Array<vector>').replace('array<BaseRoad>','Array<BaseRoad*>').replace('foreach (','for (')
|
||||
|
||||
Reference in New Issue
Block a user