Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,6 +1,6 @@
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"""Execute the actual objective-inference rules; audit the HQ ingestion boundaries."""
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from policy_harness import ROOT, body, run
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P=ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQDoctrine.c'
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P=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQDoctrine.c'
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methods='\n'.join(body(P,x) for x in ('static float Threat(', 'static bool Forward(', 'static vector Approach('))
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methods=methods.replace('Math.','Math::').replace('vector.','vector::').replace('ERR_HQPursuitRules.','ERR_HQPursuitRules::').replace('float alignment;', 'float alignment=0;')
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run(r'''
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@@ -37,7 +37,7 @@ int main(){
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auto same=Doctrine::Approach(origin,origin);assert(same.x==origin.x&&same.z==origin.z);
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}
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''')
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hq=ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQ.c'
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hq=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c'
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a=body(hq,'protected void Accept(')
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assert 'm_Memory.Ingest(report, now)' in a and 'm_Coverage.Forget(report.Position)' in a
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sweep=body(hq,'protected void AcceptSweep(')
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