Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -156,7 +156,7 @@ class PackedChatArchiveTests(unittest.TestCase):
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for i,project in enumerate(archiver.ADDON_ORDER):
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name,guid,deps=runner.PACKED_PROJECTS[project]
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lines.extend([f"00 ENGINE : FileSystem: Adding package '{folder/project}/' (pak count: 1) to filesystem under name {name}", f"00 RESOURCES : ResourceDB: loading cache (id={i} name={name} path={folder/project}/resourceDatabase.rdb)"])
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lines.extend(['00 SCRIPT : Module: GameLib; defines: "PLATFORM_WINDOWS"','00 SCRIPT : Module: Game; defines: "PLATFORM_WINDOWS"','00 SCRIPT : ERR ORDINARY: header verified project=chat systems=MissionSystems','00 SCRIPT : ERR ORDINARY: local participant verified project=chat phase=prison','00 SCRIPT : Rereintroduced [mission]: phase 0 -> 1'])
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lines.extend(['00 SCRIPT : Module: GameLib; defines: "PLATFORM_WINDOWS"','00 SCRIPT : Module: Game; defines: "PLATFORM_WINDOWS"','00 SCRIPT : ERR ORDINARY: header verified project=chat systems=MissionSystems','00 SCRIPT : ERR ORDINARY: local participant verified project=chat phase=prison','00 SCRIPT : Reintroduced [mission]: phase 0 -> 1'])
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return '\n'.join(lines)+'\n'
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def test_chat_preserves_all_fifteen_artifacts_and_schema(self):
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destination,status=archiver.archive(self.session,'packed-chat',self.root);self.assertEqual(status,0)
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