Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,6 +1,6 @@
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"""Actual bounded target/start/stage policy, with native boundaries substituted."""
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from policy_harness import ROOT, body, run
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SOURCE=ROOT/'addons/ai/Scripts/Game/ERR/ERR_AircraftFlight.c'
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SOURCE=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFlight.c'
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def cpp(s):
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return s.replace('protected ','').replace('ERR_AircraftFlightState.','State::').replace('ERR_AircraftFlightRules.','FlightRules::').replace('ERR_AircraftTranslationRules.','Rules::').replace('Math.','Math::').replace('vector.','vector::').replace('SignalsManagerComponent signals','SignalsManagerComponent* signals').replace('signals.FindSignal','signals->FindSignal')
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rules='\n'.join(cpp(body(SOURCE,key)) for key in ('static bool Target(', 'static bool Reachable(', 'static vector Demand(', 'static bool Held('))
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