Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,7 +1,7 @@
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"""Actual finite service lifecycle methods; controller/physical APIs are fakes."""
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from policy_harness import ROOT, body, run
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import re
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P=ROOT/'addons/ai/Scripts/Game/ERR/ERR_AircraftService.c'
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P=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftService.c'
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def cpp(s):
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s=s.replace('protected ','').replace('return null;', 'return nullptr;')
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@@ -135,7 +135,7 @@ print('PASS: actual finite registration, unique claims/tokens, retention/cancel/
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# The existing route probe sees only its exact subtype; a field controller can
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# never be relabeled as route evidence through the shared retained base pointer.
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route_probe=ROOT/'addons/ai/Scripts/Game/ERR/ERR_NativeAircraftRouteProbe.c'
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route_probe=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftRouteProbe.c'
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getter=body(route_probe,'ERR_AircraftRouteFlight ERR_NativeOriginalFlight(')
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getter=getter.replace('ERR_AircraftRouteFlight.Cast(entry.Flight)','dynamic_cast<Route*>(entry->Flight)').replace('ERR_AircraftRouteFlight ','Route* ').replace('ERR_AircraftServiceEntry entry','Entry* entry').replace('Vehicle aircraft','int aircraft').replace('null','nullptr')
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run(r'''#include <cassert>
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