Combine Workshop addon and fix prison startup

Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
2026-09-20 16:42:52 +02:00
parent 7d94953b53
commit cab998fb64
513 changed files with 18940 additions and 862 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
"""Actual finite service lifecycle methods; controller/physical APIs are fakes."""
from policy_harness import ROOT, body, run
import re
P=ROOT/'addons/ai/Scripts/Game/ERR/ERR_AircraftService.c'
P=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftService.c'
def cpp(s):
s=s.replace('protected ','').replace('return null;', 'return nullptr;')
@@ -135,7 +135,7 @@ print('PASS: actual finite registration, unique claims/tokens, retention/cancel/
# The existing route probe sees only its exact subtype; a field controller can
# never be relabeled as route evidence through the shared retained base pointer.
route_probe=ROOT/'addons/ai/Scripts/Game/ERR/ERR_NativeAircraftRouteProbe.c'
route_probe=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftRouteProbe.c'
getter=body(route_probe,'ERR_AircraftRouteFlight ERR_NativeOriginalFlight(')
getter=getter.replace('ERR_AircraftRouteFlight.Cast(entry.Flight)','dynamic_cast<Route*>(entry->Flight)').replace('ERR_AircraftRouteFlight ','Route* ').replace('ERR_AircraftServiceEntry entry','Entry* entry').replace('Vehicle aircraft','int aircraft').replace('null','nullptr')
run(r'''#include <cassert>