Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,6 +1,6 @@
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"""Exercise actual admin utility command/state methods through native API adapters."""
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from policy_harness import ROOT, body, run
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source=ROOT/'addons/core/Scripts/Game/ERR/ERR_AdminPlayerTools.c'
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source=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_AdminPlayerTools.c'
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def adapt(s):
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s=s.replace('protected ', '').replace('null', 'nullptr')
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s=s.replace('array<string> replies','Array<String>& replies')
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@@ -100,8 +100,8 @@ assert 'protected override void OnFailed() { Finish(false); }' in s
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assert 'protected void Finish(bool success) { if (!Finished)' in s
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print('PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths')
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bridge=(ROOT/'addons/core/Scripts/Game/ERR/ERR_PlayerAdminCommands.c').read_text()
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session=(ROOT/'addons/core/Scripts/Game/ERR/ERR_AdminSession.c').read_text()
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bridge=(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerAdminCommands.c').read_text()
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session=(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_AdminSession.c').read_text()
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assert 'protected ref ERR_AdminGrantState m_ERRAdminGrants = new ERR_AdminGrantState();' in bridge
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assert 'new ERR_AdminSession(mode, this, token, m_ERRAdminGrants)' in bridge
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assert session.count('new ERR_AdminPlayerTools(m_Grants)')==2
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