Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -27,7 +27,7 @@ If ownership is established, the narrow implementation should track spawned **st
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## Isolated diagnostic extension
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The only code change in this handoff is `addons/core/Scripts/Game/ERR/ERR_NativeStationTeardownDiagnostic.c`, extending the existing WORKBENCH-only opt-in diagnostic. Use existing `--station-teardown-diagnostics` / `-errStationTeardownDiag 1` activation. It still invokes unchanged super in DelayedInit, OnDelete and InitValidSetup, and leaves all native errors visible.
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The only code change in this handoff is `addons/core/Scripts/Game/ERR/00_Core/ERR_NativeStationTeardownDiagnostic.c`, extending the existing WORKBENCH-only opt-in diagnostic. Use existing `--station-teardown-diagnostics` / `-errStationTeardownDiag 1` activation. It still invokes unchanged super in DelayedInit, OnDelete and InitValidSetup, and leaves all native errors visible.
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At native DelayedInit it captures scalar/string evidence: whether initialization was observed, successor mode present, owner world equals the current game world, whether the site service knows that exact owner, inventory-slot presence, and parent prefab. It prints at most 64 initialization records. Teardown's existing maximum 64 records gain those initial facts plus current world/site/inventory/parent observations. It stores no new entity/manager references and schedules no work. `initSiteOwned=false` alone does not prove permanent nonownership; an item could be adopted later. Likewise absence of GameMode at delete makes current ownership unavailable, so the initialization and world evidence must be interpreted together.
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