Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -8,10 +8,10 @@ A controlled native radio/inventory run is recorded below; multiplayer and resup
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## What the local sampler observes
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[StatusSampler](../addons/ai/Scripts/Game/ERR/ERR_HQStatusSampler.c) enumerates the
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[StatusSampler](../addons/core/Scripts/Game/ERR/10_AI/ERR_HQStatusSampler.c) enumerates the
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same immutable original roster used for casualty accounting. Each living,
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still-owned member contributes to an
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[AmmoSnapshot](../addons/ai/Scripts/Game/ERR/ERR_HQAmmoSampler.c); unconscious living
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[AmmoSnapshot](../addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoSampler.c); unconscious living
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members remain part of that roster. A surviving original owned radio caller is
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still required to send status. Unknown/deleted or transferred members do not
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become fabricated ammunition counts or replacement soldiers.
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@@ -45,7 +45,7 @@ an HQ check-in request can make the next status due sooner. Local scans every
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cooldown; only complete known stock qualifies. Busy radios and
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physical route delivery still govern arrival. Local inspection, queuing and an
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interrupted uplink do not update HQ ammunition knowledge.
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[Watch](../addons/ai/Scripts/Game/ERR/ERR_HQWatch.c) validates and copies the payload
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[Watch](../addons/core/Scripts/Game/ERR/10_AI/ERR_HQWatch.c) validates and copies the payload
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only on delivered status, keeping the status source, message ID and observation
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time. Later mutation of the sender's object cannot alter the delivered copy.
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An accepted status without ammunition payload clears a previous ammunition claim.
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@@ -62,7 +62,7 @@ interpret uncertainty as proof that ammunition exists or that it is exhausted.
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## Effect on orders
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[HQ](../addons/ai/Scripts/Game/ERR/ERR_HQ.c) checks the delivered empty-ammunition
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[HQ](../addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c) checks the delivered empty-ammunition
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veto while selecting new pursuit/intercept/contain/search tasks, retasking a
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search, and selecting a missing-patrol investigator. It checks again before
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applying a newly delivered infantry order, so an empty status arriving during
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