Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -92,7 +92,7 @@ convoy. It does not change the six-vehicle receipt, nineteen original crew,
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finite initial cargo or opt-in manual dispatch. The earlier native driving
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archive above predates these combat commands.
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[HQ planning](../addons/ai/Scripts/Game/ERR/ERR_HQ.c) uses two delivered inputs:
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[HQ planning](../addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c) uses two delivered inputs:
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a living, nonclosed original crew's own status position no older than 180 seconds,
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and a positive sighting less than 60 seconds old within 400 m of that reported
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position. Exactly 400 m and exactly 180 seconds are accepted; exactly 60 seconds
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@@ -102,7 +102,7 @@ Neither the planner nor a silent crew substitutes a live vehicle or hidden enemy
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position for those reports. Body/distress beliefs do not become convoy fire targets.
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Each original crew uses its existing shared HQ downlink. A queued
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[combat command](../addons/ai/Scripts/Game/ERR/ERR_ConvoyCombat.c) contains the
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[combat command](../addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyCombat.c) contains the
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convoy source ID, original group, vehicle index, monotonically increasing command
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ID, originating sighting ID/time, issue time and an expiry at most 30 seconds
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later. Queuing does not stop travel. Only successful physical radio delivery can
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@@ -124,7 +124,7 @@ a held vehicle. A successful RESUME creates one native move waypoint at the
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preserved route index. Failed native recreation consumes that command ID and
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releases the vehicle's order instead of retrying the same command.
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At admission, [ConvoyService](../addons/ai/Scripts/Game/ERR/ERR_ConvoyService.c)
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At admission, [ConvoyService](../addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c)
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calls the native `utility.AddUsableVehicle(usage)` helper after vehicle-manager
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admission. This registers the native deletion/damage callbacks and mounted combat
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activity omitted by raw manager insertion alone. Native perception, weapon aiming
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