Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -25,10 +25,10 @@ The mode adapter owns Tick/Stop/roster subscriptions and replicates only the cur
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New production files:
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- `addons/core/Scripts/Game/ERR/ERR_CasualtyLoadingService.c`
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- `addons/core/Scripts/Game/ERR/ERR_CasualtyLoadingOwner.c`
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- `addons/core/Scripts/Game/ERR/ERR_CasualtyLoadingGameMode.c`
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- `addons/core/Scripts/Game/ERR/ERR_LoadCasualtyAction.c`
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- `addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingService.c`
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- `addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingOwner.c`
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- `addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingGameMode.c`
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- `addons/core/Scripts/Game/ERR/00_Core/ERR_LoadCasualtyAction.c`
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The successor Prisoner prefab owns the action and `tools/check.py` includes the casualty policy regression. The action reuses the existing Prisoner resource identity; new nested action/UI component IDs are successor-authored.
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