Combine Workshop addon and fix prison startup

Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
2026-09-20 16:42:52 +02:00
parent 7d94953b53
commit cab998fb64
513 changed files with 18940 additions and 862 deletions
+2 -2
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@@ -12,8 +12,8 @@ Native PointInfo bone resolution, actual tire-to-ground gaps, awake state and tr
New files:
- `addons/core/Scripts/Game/ERR/ERR_CasualtyGroundSupport.c`
- `addons/core/Scripts/Game/ERR/ERR_NativeCasualtyGroundProbe.c`
- `addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c`
- `addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyGroundProbe.c`
- `tests/test_casualty_ground_policy.py`
Apply `ground-support-integration.patch` only to the indicated AircraftReady/Nearby and native casualty-fixture hunks. Its latest central-service baseline preserves the separately reviewed committed-lifecycle changes. Add `test_casualty_ground_policy.py` to the parent's `tools/check.py` test list. No new outcome or BaseSmoke steps are required: the existing `casualty-service` readiness stage runs the bounded ground probe before causing unconsciousness.