Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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## Dependencies
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`core -> ArmaReforger`; `ai -> core`; `intel -> core`; `map -> core`; `chat -> core, ai, intel, map`. Every project declares the vanilla dependency explicitly. Addon GUIDs are listed in `addons.json`; metadata supplies new resource GUIDs. `tools/check.py` rejects external addon dependencies, duplicate resource identities, unresolved resources and legacy Escapists symbols.
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One project, `addons/core/addon.gproj` (`ERR_Core`, `2528466DE220D91C`), contains
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Core, AI, Intel, Map and Chat modules. It directly depends on vanilla Reforger,
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RHS: Status Quo, WCS Armaments and WCS BMP-1; the external closure is recorded in
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`external-addons.json`. The numbered script folders preserve extension order.
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`tools/check.py` validates the single identity, dependency graph, unique resource
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GUIDs and exact authored/vanilla/authorized external resource references.
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See [single-mod setup](single-mod.md).
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Core owns `ERR_GameMode`, mission rules, native spawn lifecycle integration, settings, the location registry, the vanilla faction catalog and authored scenario construction. `ERR_Phase` transitions are checked centrally. `ERR_LocationComponent` registers stable location IDs and replicates discovery. Mission phase, discovery and persistent settings mutations are server-owned.
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